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Endurance
April 22, 2026 at 08:32 PM
Removed em-dashes per style guide (2026-04-23)
Endurance is the stat that governs Stamina. Each point adds 5 Stamina to the character's pool. Because sprint, dodge, heavy attacks, perfect blocks, and power attacks all drain the same bar, community guides rank Endurance as the single most impactful early-game stat.
+5 Max Stamina per point.
Increases both the total stamina pool and the recovery speed, in line with the in-game attribute tooltip.
Stacks additively with Coffee (+20 Endurance) and Marathon Runner talent (up to +50 Stamina).
Windrose combat rewards dodge-heavy play. A full dodge consumes a meaningful chunk of stamina, and chaining three dodges in a row is common against bosses with combo attacks like Thomas Richards. Running out of stamina during a boss combo is typically fatal, so the extra pool headroom from Endurance converts directly into mistakes you can afford to make.
Even ranged builds benefit: reload animations and the kick recoil from Blunderbuss shots tap stamina, and repositioning between shots relies on sprint.
Coffee Epic dish granting +20 Endurance for 30 minutes.
Marathon Runner talent granting +20 / +35 / +50 Stamina across three ranks.
Flibustier Set 2-piece reduces attack stamina cost by 20%.
Marksman Set 2-piece reduces sprint/jump/dash stamina cost by 30%.
Endurance soft-caps at 20 points, matching the pattern on Strength, Agility, Precision, and Mastery. Each point from 1 through 20 adds the full +5 Maximum Stamina; every point past 20 adds noticeably less. Instead of pushing Endurance past 20 with raw allocation, use food and talent bonuses that scale the full amount regardless of the underlying stat. Coffee grants +20 Endurance for 30 minutes, and the Marathon Runner Toughguy talent adds up to +50 Stamina across three ranks. Both apply their full value on top of a 20-Endurance base, effectively pushing stamina above the soft cap on demand. See Stats and Talents for the comparison against the other stats.