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Elixir of Pain Relief
April 30, 2026 at 09:17 PM
Cleaned article wording and added utility details

Elixir of Pain Relief is a Rare-rarity Alchemy consumable in Windrose that increases damage resistance by 15% for 15 minutes. It is brewed at the Alchemy Table from an Alchemical Base and a short list of reagents.
"A cold, jelly-like draught that reeks of wild goat. One sniff and your toes go numb."
Property | Value |
|---|---|
Rarity | Rare |
Category | Alchemy consumable |
Effect | Increases Damage Resistance by 15% |
Duration | 15 minutes |
Stacks with food and drink buffs? | Yes, elixirs occupy their own slot |
Station | Ingredients | Output | Time |
|---|---|---|---|
Not craftable | 1 Elixir of Pain Relief | 0 seconds |
Elixirs - all nine elixirs in one comparison table
Alchemy - the full alchemy system and preparation matrix
Alchemy Table - crafting station
Attribute | Value |
|---|---|
Tier | Rare |
Buff | Increases Damage Resistance by 15% |
Duration | 15 minutes |
Crafted at |
Flat 15% incoming damage reduction; core boss-fight pick.
Assign Rosalinda Mercer to the Alchemy Table for a 30% chance to craft extra elixirs per craft.
Keep a stack of 5 at minimum before tackling any boss fight.
Specific ingredient quantities are not confirmed on primary databases; inspect the in-game Alchemy Table UI to confirm the exact recipe in your build.
Property | Value |
|---|---|
Weight | 0.2 |
Stack | 10 |
Crafted at: Alchemy Table
Ingredient | Quantity |
|---|---|
x1 | |
x1 | |
x3 |
Elixir of Pain Relief is part of the crafting progression chain rather than a standalone collectible. Use the recipe, station, and ingredient rows to trace what unlocks it, what it consumes, and which linked upgrades or materials should be prepared before crafting it.