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Deadly Finale
April 25, 2026 at 09:02 AM
Add per-rank scaling table and build-inclusion notes
Deadly Finale is a talent in the Fencer branch of the Windrose Talent System. Each hit in an uninterrupted chain adds a stack. At rank 3 max stacks, the fifth hit receives +25% bonus damage (5% x 5 stacks).
Property | Value |
|---|---|
Branch | |
Tier | 2 |
Max rank | 3 |
Points per rank | 1 |
Prerequisite | Tier 1 Fencer investment |
Rank | Stacking damage per consecutive hit (5 stacks max) |
|---|---|
Rank 1 | +3% per stack |
Rank 2 | +4% per stack |
Rank 3 | +5% per stack |
Strong for Rapier and Saber rotations that naturally chain many hits. Weaker on Cutlass or single-heavy-swing playstyles.
Fencer branch overview
Talent System the four-branch progression framework
Stats and Talents stat allocation and respec
Deadly Finale rewards committed rotations. The 5-stack cap matches the Rapier's natural swing cadence, which is why Rapier of a Thousand Cuts specifically is the pairing most guides recommend.
On a Rapier doing 125 Pierce base: swing 1 is 125, swing 2 is 131 (+5%), swing 3 is 138 (+10%), swing 4 is 144 (+15%), swing 5 is 150 (+20%), with the 5th swing's stack holding at +25% for subsequent swings. Over the 5-swing chain, total damage is 688, vs 625 without the talent, a +63 (or +10%) net combo boost.
Stacks reset on any interrupted combo (dodge cancel mid-swing, block mid-swing). A clean swing chain preserves all stacks; breaking for a parry resets.
The Epic-tier Rapier of a Thousand Cuts (Bleed-to-Temporal-Health conversion) pairs with Deadly Finale because the Bleed stacks feed on every swing, giving parallel value to both the crit and the bleed sustain.
Stacks accumulate per individual hit, not per attack input, so weapons that land multiple hits per swing reach the 5-stack cap in only a swing or two. Once the cap is reached, continuing a light-attack chain holds the stacks indefinitely; they only reset after a long pause without attacks (or, on certain weapons, after switching off the weapon entirely).
Rank | Per-Hit Damage | Max at 5 Stacks | Points Spent |
|---|---|---|---|
Rank 1 | +3% | +15% | 1 |
Rank 2 | +4% | +20% | 2 |
Rank 3 | +5% | +25% | 3 |
Arboris Saber: one of the fastest stack builders. The light combo lands hits in quick succession, so the +25% cap is reached within the opening flurry and is sustained naturally through the saber's long Plague Echoes rotation.
Rapier of Devastation: stacks rapidly during the 8-mark light-attack stacking phase. The bonus carries into the heavy consume, where the consumed-marks bonus damage can critically strike, so Deadly Finale compounds with crit multipliers on the payoff hit.
Plague Halberd: slower per-swing cadence, but the wide AoE swings still tag enough enemies to keep the 5-stack ceiling active during boarding waves. The talent does not affect the special boom (which cannot crit and does not consume stacks).
Bonebreaker: Deadly Finale is included in the Bone Breaking Brawler build to offset the talent's damage drop as stamina depletes. The flat per-hit increase keeps damage acceptable even when the stamina-percentage scaling is at its lowest.
Deadly Finale shows up in any build that intends to chain many light attacks against a single high-HP target, especially boss kills and boarding cleanup. It is most often slotted alongside the one-handed crit talents.
Bone Breaking Brawler (Bonebreaker mace): 3 Surgical Cuts + 3 Quick Strikes + 2 Deadly Finale, paired with the Privateer Set and Jaguar Ring for crit synergy.
Boss-killer Rapier rotations slot Deadly Finale to push the consumed-marks heavy past the breakpoint that one-shots minor adds and dramatically shortens elite fights.
Builds that rely on a single big hit (for example, the Boarding Bomber halberd-boom rotation) skip Deadly Finale because the special they revolve around cannot crit and does not consume the talent's stacks.