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Controls and Keybinds
March 15, 2026 at 04:46 PM
Major expansion with full control tables, ship controls, combat inputs, and rebinding notes
Windrose uses standard keyboard and mouse controls with some unique bindings for ship operation and naval combat. The game supports key rebinding for most on-foot actions, though certain ship controls have limited rebinding options. A controller is not officially supported in the current build.
Action | Default Key |
|---|---|
Move Forward | W |
Move Backward | S |
Strafe Left | A |
Strafe Right | D |
Sprint | Hold Shift |
Dash/Dodge | CTRL |
Jump | Space |
Crouch | C |
The dash bound to CTRL is one of the most used inputs during combat. Some players rebind it to a mouse side button for easier access during fights.
Action | Default Key |
|---|---|
Light Attack | Left Mouse Button |
Heavy Attack | Hold Left Mouse Button |
Block/Parry | Right Mouse Button |
Lock On Target | T |
Switch Target | Mouse Wheel |
Use Firearm | Middle Mouse Button |
Use Healing Item | Hotbar Key (1-5) |
Target lock (T) is essential for reliable combat. Without it, parries and blocks may not face the correct direction. Always lock on before engaging an enemy, especially in multi-enemy situations.
Action | Default Key |
|---|---|
Summon/Recall Ship | K |
Board Ship | E (interact) |
Steer Ship | A/D (while at wheel) |
Raise/Lower Sails | W/S (while at wheel) |
Fire Cannons | Left Mouse Button |
Aim Cannons | Right Mouse Button |
Ship Inventory | Tab (while on ship) |
Open Map | M |
Loot Floating Debris | Space |
Pressing K summons your ship to the nearest shoreline. This works from anywhere on an island. The ship inventory (Tab) is only accessible while aboard the ship. On-foot inventory uses a separate key.
Action | Default Key |
|---|---|
Interact | E |
Open Inventory | I (on foot) / Tab (on ship) |
Open Crafting Menu | E (at crafting station) |
Open Building Menu | B |
Open Map | M |
Drop Partial Stack | Q |
Quick Transfer | Shift + Click |
The Q key for dropping partial stacks is a quality-of-life feature that makes resource management much smoother. When in a storage container, pressing Q on a stack lets you split it for organized storage.
Action | Default Key |
|---|---|
Open Build Menu | B |
Place Structure | Left Mouse Button |
Rotate Structure | Mouse Wheel |
Cancel Placement | Right Mouse Button |
Demolish Structure | Selected in build menu |
The building system uses silhouette-based placement. Structures snap to valid positions. Some structures like the Wharf must be placed on a shoreline, while crafting stations like the Alchemy Table require a roof.
Most on-foot keybinds can be rebound through the Settings menu. WASD movement, combat inputs, and interaction keys are all customizable. However, ship controls have limited rebinding options in the current build. The Tab key for ship inventory appears to be hardcoded and cannot be changed.
Community feedback has requested more comprehensive rebinding support, particularly for ship controls. The developers have been responsive to quality-of-life requests during the demo period, so improved rebinding may come in future updates.
Common rebinds recommended by experienced players:
Dash (CTRL): Rebind to a mouse side button for quicker access during combat
Lock On (T): Consider rebinding closer to WASD if you find T awkward to reach during movement
Healing items: Assign your most-used healing item to an easily accessible hotbar slot