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The Cash Economy - 14 revisions
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Added the Season 2 reward changes: new action rewards, logistics delivery streaks, crate and spotting changes, exploit fixes, discounts and the Lonestar bonus removal
Removed repeated links to the same article in the body text
Corrected the Season 1 changelog date and the stated reason for the base and hammer price rises
Added Update 0.1.2 economy exploit fixes and enforcement, the Season 2 Wager Vendor, losing-team discount and Lonestar bonuses, and the clip contest close and reveal
Added the cash exploit fixes and the published economy abuse enforcement tiers from patch 0.11
Added the Season 1 price changes table, the supply crate and air-kill XP adjustments, named the six progression tracks, and corrected the clip contest prize structure to the published terms
Added a section on the out-of-match metagame layer and the post-launch clip contest cash prize
Rewrote image alt text to describe what each screenshot actually shows
Added the tipping system, the daily-shifting Gold Exchange rate, and the Skill Points layer planned after launch
Added a battlefield screenshot illustrating teamplay-driven cash earning
Added Gold Bars and the Gold Market endgame currency, the six XP progression tracks, and fuller Hot Zone detail
Deep-harvest update: cash-and-experience progression, Hot Zone, combat roles, vehicles, forward operating base, engine and 2027 launch (2026-06-08)
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