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STUDIO NEMO
August 6, 2026 at 09:18 PM
Added a Publishing section covering the August 2026 co-publishing partnership and updated the release reference
STUDIO NEMO is the developer of VOID DIVER: Escape from the Abyss. The studio is a subsidiary of LoadComplete, which publishes the game and, from August 2026, co-publishes it with RED BRICK HOUSE. VOID DIVER is STUDIO NEMO's first title.
Detail | Information |
|---|---|
Role | Developer of VOID DIVER |
Parent and publishers | LoadComplete |
First title | VOID DIVER: Escape from the Abyss |
Lead Producer | Baek Ho-young |
As a debut project, VOID DIVER reflects the studio's first major public effort, an extraction action RPG fused with a shop-management sim presented in a 2.5D pixel-art style.
Lead Producer Baek Ho-young gave an opening-day stage presentation for the game at PlayX4 2026 on May 21, 2026. The studio has also been active in showing the game through its demo and at Steam Next Fest 2026, and its release plans are covered in Early Access and Release.
VOID DIVER is published by LoadComplete, STUDIO NEMO's parent company. In August 2026 the studio announced that LoadComplete and RED BRICK HOUSE had entered a co-publishing partnership for the game. The stated reasoning was that building a great game is only part of the job, and that reaching players worldwide and sustaining a long-term community needed dedicated attention, so the development team could stay focused on the game itself.
RED BRICK HOUSE is a global publisher founded by industry veterans who previously sourced and published a wide range of indie games at NEOWIZ. The announcement framed its contribution as global publishing and live-operations experience set alongside STUDIO NEMO's development work, with both sides saying they saw strong potential for the game internationally. The partnership spans development, global publishing, marketing, and community management, and the studio said it would officially begin at BIC 2026, the Busan Indie Connect Festival, after which the two companies plan to introduce the game through further global events and community activity.
The Steam store page still lists LoadComplete alone in its publisher field.
In June 2026 the studio published an official statement on the game's art after questions were raised in some communities. STUDIO NEMO stated that all final art assets in the game, including characters, monsters, and backgrounds, are drawn and completed by its own artists, and that generative AI art is not used in the core process of creating the game's visuals. The statement noted that any use of AI tools is limited to what is described on the game's Steam page, and it was accompanied by work-in-progress records showing characters built up from rough sketches through inking, coloring, and many design variations.
The studio maintains the game's official presence on Steam, including a community hub, along with official accounts on X and a community Discord.
VOID DIVER began as an experimental project by a small team inside LoadComplete. The team chose not to attach the company name to it at first, preferring to prove the concept on the strength of the game itself. After the demo drew a strong response, the project cleared LoadComplete's internal standards and moved to a full launch plan, and the Steam page publisher was updated to LoadComplete. The studio has pointed to a roster target of roughly six to seven playable Divers at the official launch.
The lead producer credited in coverage of the game is Baek Ho-young, who gave the opening-day stage presentation when the team showcased VOID DIVER at PlayX4 in Korea.