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BIC 2026
August 18, 2026 at 06:50 AM
Initial version (2026-08-18)
VOID DIVER: Escape from the Abyss was exhibited at BIC 2026, the Busan Indie Connect Festival, held August 14 to 16, 2026 in Busan, Korea. The game appeared on the RED BRICK HOUSE publisher booth, making the show the first public outing for the co-publishing partnership the studio had announced earlier that month. For the partnership itself, see STUDIO NEMO.
Detail | Information |
|---|---|
Event | BIC 2026, the Busan Indie Connect Festival |
Dates | August 14 to 16, 2026 |
Venue | BEXCO Exhibition Center 1, Hall 2, Busan, Korea |
Booth | PR07, on the RED BRICK HOUSE publisher booth |
Playable build | Tutorial through Chapter 2, with a 15-minute limit per session |
Participation gift | A VOID DIVER sticker for everyone who played |
The booth ran a hands-on demo zone where visitors could play from the tutorial through to Chapter 2 of The Abyss, capped at fifteen minutes per session. Everyone who played received a sticker as a participation gift. The studio pitched the booth at players who had not yet tried the game, alongside the booth events and photo zone it ran across the three days. For the build most players had access to at home, see the Demo.
Alongside the demo stations, the booth ran a stamp card and a photo zone:
Activity | Details |
|---|---|
Stamp card | Completing three of five missions earned an exclusive VOID DIVER tarpaulin tote bag, limited to the first 200 participants each day. The five missions were wishlisting the game on Steam, joining the official Discord, following the official X account, photographing the booth and posting it on social media, and playing the game. |
Photo zone | A dedicated photo area built around a life-sized standee of Dark Young, one of the game's named enemies. |
Cosplay | Members of the team greeted visitors in costume as the game's Divers. The studio noted it was the team's first time cosplaying and described the characters as ones it had poured its heart into creating. |
BIC 2026 followed a run of 2026 appearances that began with PlayX4 2026 in Ilsan and BitSummit 2026 in Kyoto, both in May, and Steam Next Fest 2026 in June, during which the game passed 200,000 wishlists. It came shortly after the studio set aside its Early Access plan in favor of a complete full release. For the release timeline, see Early Access and Release.