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Difficulty and Accessibility - 15 revisions
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Corrected the post-launch patch count in the accessibility section
Added the August 28 and September 8 accessibility changes and a section on the announced difficulty mode above Hard and the planned New Game Plus difficulty options
Updated the post-launch accessibility section for the August 24 patch: cutscene skipping, ultrawide, frame generation and healing changes have shipped
Rewrote image captions to describe what each screenshot shows
Rewrote the description to repair the missing punctuation and to include the post-clear Reincarnation+ tier
Removed repeated wikilinks so each term links once in the article body
Replaced speculative Story Mode wording with the shipped behaviour, added difficulty switching, Reincarnation Plus and death-cost sections, a post-launch accessibility and balance table, and repaired broken sentences
Updated ability name to the shipped in-game wording and repointed its links
Replaced franchise-game gameplay descriptor with neutral strategic-layer framing in not-a-Soulslike section
Cleaned punctuation and AI-style phrasing (2026-04-27)
Major expansion with director quotes on intent, detailed mode descriptions, anti-Soulslike positioning, and accessibility-through-design analysis
Initial difficulty and accessibility article
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