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Catalysts and Progression - 9 revisions
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Added current Amber and skill-tree details
Added a dated statement of what remains unpublished about the progression economy
Removed an unsourced second-death wipe rule, added character levels, the skill tree, named upgrade effects and healing charges, and confirmed Catalysts as the studio’s own term
Removed a duplicated page title from the opening sentence
Rewrote the lantern screenshot alt text to describe the scene accurately
Added a relevant in-game screenshot to illustrate the section
Repaired internal wiki links to use full article paths so cross-references resolve
Added accessory equipment slots noted from hands-on demo coverage; expanded upgrading section to cover shared budget across William, weapons, and Transmutations
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