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Eclipse Glow Games
August 6, 2026 at 09:29 PM
Added studio headcount (over 150 developers) and Persona and Prince of Persia to the credited franchises; corrected Ary Chen's credit to co-CEO and game director; noted Kun Fu's role in the May 2026 technical showcase
Eclipse Glow Games is an independent video game studio headquartered in Chengdu, Sichuan, China. Tides of Annihilation is the studio's debut title. The studio is backed by Tencent, which by several reports holds a majority stake of around 90 percent, providing funding and global publishing support. In Chinese-language coverage the studio is also referred to as Chengdu Ophiuchus.
The studio's team runs to more than 150 developers, drawn from AAA studios across Asia and Europe, with credited experience on action and open-world franchises including Yakuza, For Honor, Assassin's Creed, Persona, and Prince of Persia. That mix of Japanese action-game craft and Western open-world experience shapes the Combat and world design of Tides of Annihilation.
Kun Fu is the lead producer. He has spoken publicly about the studio's design philosophy, describing the combat as stylish action built around Spectral Knights that feel like true allies rather than expendable tools, and he fronted the May 2026 technical showcase that announced the first hands-on event.
Ary Chen is a co-CEO of the studio and is credited as game director on Tides of Annihilation. He is the studio's main public voice, representing it in interviews at events such as GDC; earlier coverage also lists him as COO.
The project was reportedly green-lit in late 2021, giving the game a development cycle of roughly four to five years. The studio built it on Unreal Engine 5 using Nanite and Lumen from the start. The first public reveal came in February 2025 during Sony's State of Play, followed by an extended gameplay showing at Xbox Partner Preview in November 2025. At GDC 2025, Ary Chen said the game had been in development for over three years at that point.
In May 2026 the studio announced that it is working directly with engineers from NVIDIA and Unreal Engine to keep performance and stability solid across all platforms while the game targets a high visual ceiling. On PC the game launches with DLSS 4.5 and full ray-traced path tracing. Wei Liu, Technical Director of Unreal Engine China, and the studio's lead technical artist Kai Yuan have detailed the work on the engine and rendering side, including a CPU and GPU bottleneck analysis and a Nanite setup built for the large knight encounters.
The studio chose Arthurian legend deliberately, contrasting with Tencent's other high-profile investment, Black Myth: Wukong, which drew on Journey to the West for Chinese audiences. The developers have described their aim as bringing a new perspective to the setting and story while staying respectful to the source culture. They have also said the success of Black Myth: Wukong gave them confidence to pursue a single-player, high-budget action game for a global audience.
The studio worked with Tsinghua University's Academy of Arts and Design on the British cultural research behind the look of its reimagined London and Avalon. The team conducted on-site studies in London, including visits to the British Museum, Buckingham Palace, and Westminster Abbey, so the in-game versions of those landmarks could be rebuilt before the supernatural invasion ruins them.
The original score is credited to Caisheng Bo, who is credited across the announcement trailer, the extended gameplay walkthrough, and the Xbox Partner Preview boss-fight reveal.
Eclipse Glow is part of a wave of Chinese studios building high-budget action games for global audiences. Its international hiring strategy, pulling talent from established studios in Japan and the West, distinguishes it from studios that rely primarily on domestic talent.
In July 2026 the studio opened applications for a Tides of Annihilation Creator Club, a program for streamers and video creators. The published guidelines ask applicants to average around 20 concurrent viewers per stream or 1,000 views per video, to cover major announcements and events, and to keep a channel in good standing. Listed perks include early access to game features and Steam keys, invitations to hands-on events such as Gamescom, and participation in creator campaigns.