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Accessibility and Options
May 31, 2026 at 01:22 PM
Initial version (2026-05-31)
The Adventures of Elliot: The Millennium Tales includes a range of accessibility features and player-friendly options, many of which were introduced or expanded in response to feedback on the 2025 Debut Demo. These settings apply across all four platforms (PC, PlayStation 5, Xbox Series X|S, Nintendo Switch 2).
Four difficulty levels are available: Easy, Normal, Hard, and Very Hard. Difficulty can be changed at any adventuring guidepost during play, without penalty, so players are never locked into an initial choice.
Difficulty | Notes |
|---|---|
Easy | Reduced enemy damage and durability; revival costs reset at each guidepost |
Normal | Standard experience; revival costs reset at each guidepost |
Hard | Increased enemy damage and durability; revival costs reset at each guidepost |
Very Hard | Maximum enemy threat; revival costs do NOT reset at guideposts, accumulating throughout the run |
On Easy, Normal, and Hard, Faie's revival cost resets each time Elliot reaches a guidepost, keeping tul costs manageable. On Very Hard, the cost escalates indefinitely, making each death increasingly expensive and resource management a meaningful part of the challenge.
Playable without Timed Input: An explicit accessibility option that accommodates players who find precise action-timing mechanics difficult.
Single-button weapon switching: Weapons can be swapped mid-combat with a single button press (added based on demo feedback).
"Leave it to Faie" auto-magic: Players can enable automatic magic equipping, letting the game choose Faie's magic abilities without manual selection.
Simplified Faie magic selection: The interface for manually choosing Faie's active magic was streamlined from the 2025 Debut Demo.
Single-button map access: The map is accessible with a single button press (simplified from the earlier demo build).
Faster movement speed: Elliot's base movement speed was increased from the Debut Demo version based on player feedback.
Reviewable control reminders: Control layouts and tutorials can be reviewed at any time during play.
Reviewable tutorial reminders: Tutorial information is accessible on demand rather than displayed only once.
Custom Volume Controls: Individual audio channels can be muted or adjusted independently.
Mono Audio: Available as an option.
3D Audio: Supported (PS5 confirmed; other platforms not detailed).
Full controller support is available on all platforms. On PC, the game is playable with a keyboard or a connected gamepad.
On PlayStation 5, the game lists 21 accessibility features on the PlayStation Store. Confirmed PS5-specific features include:
DualSense vibration function support
Remote Play support
Clear Text: menu and HUD text rendered for easier readability
Large Text: larger font size option
Visual Comfort (Basic): option to play without camera movements that may cause discomfort
Mono Audio and 3D Audio options
Volume Controls (individual audio muting and adjustment)
The full list of all 21 PS5 accessibility features has not been detailed publicly ahead of launch.
New players can find general orientation in the Getting Started guide, which covers difficulty selection in the context of early gameplay decisions.