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Swords of Legends features large boss battles against striking, myth-inspired adversaries. These encounters have headlined the game's gameplay showings, with the hero Sipan using the full range of weapons, artifacts, and companion abilities to bring each foe down.
Kong Kong Zi, Master of Cantrip

The confirmed boss shown so far is Kong Kong Zi, Master of Cantrip. This is a theatrical adversary whose every move is staged as a piece of Traditional Chinese Conjuring, the centuries-old tradition of close-up stage magic. Like much of the game's imagery, the boss is grounded in a real cultural form rather than invented from nothing, so the fight plays out as a kind of deadly magic performance.
In the gameplay trailer the encounter unfolds as a multi-phase fight. Sipan switches between two different weapons and calls on a divine artifact and a summoned ally to wear the boss down as it shifts between forms.
Battles like this reward reading an enemy's patterns and weaknesses, then combining mystical techniques, divine artifacts, and a spirit companion to break the foe down. The same toolkit that powers ordinary fights, covered under Combat and the Spirit Companion System, is what carries Sipan through these set-piece encounters.
Design of Kong Kong Zi
The boss grew out of a real Chinese art form called gucai xifa, a style of close-up stage magic still seen at New Year fairs in parts of the country. The team traced it back to Baixi, an ancient variety performance of acrobatics, animal taming, dance, and music, and built the encounter around the way each of the magician’s tricks transforms into something new. To capture the movements faithfully, the studio learned from a traditional performance troupe and recorded the routines through motion capture. The costume was rebuilt from the T-shaped silk painting found in the Mawangdui Han tombs, which dates to the 2nd century BC, and its patterns tie back into the game’s own themes.
Phases of the Fight
Because the source art form has such a deep bag of tricks, the fight is built to escalate from phase to phase, moving from ranged fire to teleportation and then to close-range pressure. Three classic conjuring tricks appear in the showcased footage, and the battle’s music is scored with traditional Chinese opera instruments drawn from the same root as the boss.
Phase / Trick | What Happens |
|---|---|
Breathing Fire | A ranged opening that forces the hero to read the boss from a distance. |
Halberd from a Vase | A halberd leaps out of a vase, shifting the fight into new attack patterns. |
Vanishing a Living Person | The finale trick of the performance, the boss’s signature sleight of hand. |
