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Swords of Legends spent years in development before its public reveal. The project was first announced as Gujian 4 in 2021, and the English title Swords of Legends was introduced when the game made its global debut in August 2025.
In its early stages the team explored several technical approaches before committing to Unreal Engine 5, a choice that came with a significant budget. The studio secured investment in early 2024, and from that point the game entered full production for roughly two years of focused work.
Development Milestones
Period | Milestone |
|---|---|
2021 | Project first announced as Gujian 4; early technical exploration. |
Early 2024 | Investment secured; full production begins. |
August 2025 | Global debut under the title Swords of Legends; first trailer shown. |
June 2026 | New gameplay trailer with combat and a boss battle. |
July 2026 | Offline hands-on playtest held in Shanghai (Pudong New District). |
In June 2026 the studio opened public registration for a limited offline hands-on playtest, which took place in Shanghai on July 18 and 19, 2026.
Aurogon Shanghai presents itself as a veteran of China's single-player RPG scene, with 19 years of experience crafting worlds inspired by Chinese fantasy. By the time of the reveal the game had reached the mass production stage, and the studio used its first showings both to demonstrate progress and to attract more talent to the team.
For this newest installment the studio has said it will expand on the grand mythological setting and narrative structure to explore fresh tales drawn from the underworld, weaving legendary characters and mystical artifacts into the gameplay for both newcomers and longtime fans.
For platform and launch details see Platforms and Release, and for the franchise this entry belongs to see The Gujian Series.