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Traits and Custom Characters - Version 4 vs Version 5
Jul 22, 2026, 02:25 AM
Added the current build status of the character creation and modification screens and the confirmed Quirks terminology for negative traits
Aug 18, 2026, 05:52 AM
Added a screenshot relocated from a page it did not belong on; Rewrote alt text and added captions on 1 embedded screenshot
11Alongside its preset Character Classes, Streets of Rogue 2 lets players create their own character. The developer has stated that the game features dozens of classes with unique traits and playstyles, and that players can pick from many characters or make their own and head into the open world. Traits are the building blocks that define how a character behaves and what advantages or drawbacks they bring to a run.2233How Traits Work4455Traits are the underlying components that classes are built from. Custom characters select traits to assemble a personal mix of abilities and behaviors, which means a custom character can be very combat-focused, very stealth-focused, very social, or any blend the player chooses. Traits also interact with the rest of the game's systems: certain traits affect how characters move, what they can ride, how they handle damage, and how NPCs react to them.6677Traits are passive buffs and debuffs that last indefinitely, and they sit inside skill trees alongside active Special Abilities, unlocked by spending skill points. Negative traits are grouped separately as Quirks, and a preset Class or Profession can arrive carrying some. Temporary effects are handled by a different system, status effects, which are covered under Gameplay Systems.8899Current Build Status10101111The character selection, creation, and modification screens are bare-bones in current builds. The developer has placed filling them out on the list of work that has to be done before the Early Access launch, so the customisation described on this page is more complete in design than it is in the version players have seen.12121313Example Traits14141515Specific named traits have appeared in dev posts when illustrating other systems. The Diminutive trait, for example, is what would allow a normally too-large character to ride a smaller animal such as a dog. Conversely, an animal might be granted a strong-back trait that lets it carry larger riders. A character with the Smelly status (often gained from skunks) becomes less appealing to NPCs around them.161617+1718Customization Goals18191920The custom-character system is meant to give players a way to express their own playstyle without forcing them into one of the preset classes. It also doubles as a way to recreate familiar archetypes from the original Streets of Rogue, since many traits are direct evolutions of the older game's trait pool. The developer has framed this as a continuation of the freedom-of-choice pillar that runs through the sequel's design.20212122Class vs Custom Trade-offs22232324Preset classes come with curated trait combinations and a clear identity, which makes them easier to pick up. Custom characters give more flexibility but require the player to assemble a coherent kit themselves. Either approach unlocks the full open world; the difference is in how purposeful the resulting character feels in early runs versus how much sandbox creativity the player wants.