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The named story companions and custom Operators who make up your squad in STAR WARS Zero Company.

The Republic, the Separatist droid armies, and the Infinite Coil cult led by Kundri Fathom in STAR WARS Zero Company.

Create custom Operators and customize Hawks across a range of playable species, classes, looks, and more in STAR WARS Zero Company.

Bonds between squad members grant combat synergies and drive narrative choices in STAR WARS Zero Company.

Cly Kullervo is a Mandalorian mercenary of Clan Verminoth and a story companion in STAR WARS Zero Company.

Trick is a clone trooper story companion and Hawks' longtime war ally in STAR WARS Zero Company.

Tel-Rea Vokoss is a Tognath Jedi Padawan story companion in STAR WARS Zero Company.

STAR WARS Zero Company released on August 27, 2026 for PC, PlayStation 5, and Xbox Series X|S, in Standard and Deluxe editions, with a separate physical Collector's Edition.
Permadeath means a fallen squad member can be lost for good, raising the stakes of every fight in STAR WARS Zero Company.

Hawks is the fully customizable player character and leader of Zero Company, a disgraced former Galactic Republic officer.
STAR WARS Zero Company is built by Bit Reactor with Respawn Entertainment and Lucasfilm Games, published by Electronic Arts.

The Den is Zero Company's home base for recruiting, research, upgrades, and choosing missions between turn-based deployments.

How turn-based, top-down combat works in STAR WARS Zero Company, from Action Points to cover and the shared advantage pool.
Action Points are the per-turn currency that drives movement and abilities for every character in STAR WARS Zero Company.

Zero Company is Hawks' for-hire outfit of Operators, mixing story companions with custom mercenaries against an emerging threat.

STAR WARS Zero Company is set in the twilight of the Clone Wars, a shadow war beneath the galaxy's main conflict.

Overview of STAR WARS Zero Company, the Clone Wars era turn-based tactics game from Bit Reactor, covering its systems, campaign structure, reception, and post-launch status.

Cover, flanking, and zone control are the heart of survival in STAR WARS Zero Company's tactical combat.