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Specializations
June 21, 2026 at 11:35 PM
Refined standard-class role text to the official wording and clarified the exotic-class lineup and ability structure
Specializations are the class system in STAR WARS Zero Company. A Specialization sets an Operator's role, weapons, and signature abilities. Most Operators carry one of eight standard Specializations, while a handful of story companions use exotic classes locked to specific characters.
Every Specialization includes three abilities: an Ultimate, a Standard, and a Passive. These abilities are unique to each Specialization, so two Operators of the same class share a toolkit while a mixed squad covers a wider range of tactical options. Ultimates are the biggest plays and draw on the shared advantage resource described under Turn-Based Combat.
Custom Operators built in Squad Customization can take any of the eight standard Specializations:
Specialization | Role |
|---|---|
Assault | Frontline fighter that excels at maneuvering into medium and close range to dig targets out of cover |
Gunslinger | Multi-target attacker that spreads fast blaster fire across several enemies |
Heavy | Thickly armored frontliner built for survivability, soaking up attacks while holding open ground |
Medic | Support role focused on healing and Injury prevention, and on boosting teammates |
Scoundrel | Wildcard adept at taking advantage of situations without much preparation |
Scout | Reconnaissance specialist whose planning and timing benefit the whole team |
Sharpshooter | Long-range marksman that singles out and drops chosen targets |
Soldier | Mainstay offensive unit using melee, grenades, heavy blaster fire, and a rocket launcher |
Public ability detail so far centers on the Assault ultimate, a multishot barrage, and the Heavy and Soldier rocket attacks. The other classes have confirmed roles but not yet a full public ability list.
Four exotic classes sit outside the standard pool. Each is tied to a particular kind of character rather than offered to every recruit:
Exotic Class | Who Can Use It |
|---|---|
Astromech | Droid units, including the customizable astromech droid (see Squad Customization) |
Jedi Padawan | Locked to Tel-Rea Vokoss |
Mandalorian Warrior | Locked to Cly Kullervo |
Undisclosed class | A fourth exotic class the developer has not yet revealed |
Because the exotic classes come attached to fixed companions, building a balanced squad means pairing those companions with custom Operators whose standard Specializations fill the gaps. See Companions and Squadmates for the story characters and their locked classes.