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Planets and Circuits
September 27, 2026 at 06:22 AM
Added official planet art to the worlds table and the Derven Acos section
Racing in Star Wars: Galactic Racer takes place across a set of distinct worlds in the lawless Outer Rim, each with its own environment and hazards. A single tour is described as crossing roughly six worlds, though five named planets have been confirmed so far along with a custom-built finale arena. Each world also applies its own status effect to your craft through the synergy system. The list below sticks to what has actually been revealed; the full count and the number of tracks on each world have not been detailed yet, so those are left open rather than guessed at.

Image | World | Environment | Status Effect | Notable Detail |
|---|---|---|---|---|
| Jakku | Battle-scarred desert, described in official material as hot sands | The sun can burn your vehicle on some versions of the track | Home to a Star Destroyer graveyard left over from the war, named in official material as the Graveyard of Giants. It is also the world a tour typically opens on. |
| Ando Prime | Frozen, glacial terrain of icy plains | Your vehicle can become frozen | A cold-weather circuit racers must contend with. Its exposed ice sections let you cool a heated craft down faster, which is how it feeds the synergy system. |
| Tatooine | Twin-sun desert | Not yet stated | Includes the Mos Espa Circuit, the famous podrace track |
| Lantaana | Lush jungle world with lava flows and water rivers | Driving through lava overheats you; driving through water cools you back down | Official material calls it a lush tropical jungle planet and names two landmarks on it, ancient temple ruins and an Imperial geothermal facility. Its volcanic lava brings the heat while its water cools you back down, which is what drives its side of the synergy system. |
| Sentinel One | Toxic wasteland of corrosive acid fields and acid rivers | Toxic fumes interfere with your engines as you cross the acid rivers | Site of a Skakoan listening station. The official planet listing renders the name as Sentinel I, while Lucasfilm's editorial coverage spells it Sentinel One; both refer to the same world |
Jakku's headline stretch carries a name of its own. Official material calls it the Graveyard of Giants and describes racers rounding a bend between a downed Star Destroyer and what is left of an AT-AT, with the Jakku sun beating down on them. The wreckage is a sight the wider Star Wars films already made familiar, and Galactic Racer confirms it as part of its own Jakku course by turning the site into an unsanctioned racetrack.

Beyond the racing worlds sits Derven Acos, a special location revealed in the story trailer. It is not a natural planet but a custom-built arena designed specifically for The Galactic League. What makes it the ultimate test is that it combines every planetary condition a pilot has encountered across a tour into one mighty gauntlet. Reaching it demands nerves of steel and a well-tuned build, and it serves as the showpiece climax that the campaign builds toward. Derven Acos's role in the story is covered further on the Story and Campaign page.
The developers have hinted at further worlds without confirming them, and this page is the wiki’s record of what has and has not been shown. One world mentioned in interviews is a salt-flat world whose white surface would react to vehicles racing over it, but it has not been confirmed as a playable planet, so it is left off the confirmed list above until the studio says otherwise. The team has also been asked directly about other well-known worlds from the wider setting and has declined to confirm them ahead of release. A named non-confirmation is not a confirmation, so those worlds are not listed here and no count beyond the five above is treated as settled. This page is the wiki's standing record for teased and unconfirmed worlds, so the synergy pages point here rather than keeping a second list that could drift out of step.
The variety between these worlds is part of the game's appeal. A frozen circuit on Ando Prime, a desert run through Mos Espa on Tatooine, and a toxic course on Sentinel One each ask different things of your build and your driving, and the environmental effects tied to each planet feed into the game's broader emphasis on tuning the right vehicle for the conditions. How those builds come together is covered on the Repulsorcraft page, and the moment-to-moment racing and combat is detailed in Gameplay and Controls and Combat and Takedowns.