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Planets and Circuits
July 5, 2026 at 12:08 AM
Corrected planet name Sentinel I to Sentinel One
Racing in Star Wars: Galactic Racer takes place across a set of distinct worlds in the lawless Outer Rim, each with its own environment and hazards. A single tour is described as crossing roughly six worlds, though five named planets have been confirmed so far along with a custom-built finale arena. Each world also applies its own status effect to your craft through the synergy system. The list below sticks to what has actually been revealed; the full count and the number of tracks on each world have not been detailed yet, so those are left open rather than guessed at.

World | Environment | Status Effect | Notable Detail |
|---|---|---|---|
Jakku | Battle-scarred desert | The sun can burn your vehicle on some versions of the track | Home to a Star Destroyer Graveyard left over from the war |
Ando Prime | Frozen, glacial terrain | Your vehicle can become frozen | A cold-weather circuit racers must contend with |
Tatooine | Twin-sun desert | Heat-leaning conditions in line with the desert setting | Includes the Mos Espa Circuit, the famous podrace track |
Lantaana | Lush jungle world with lava flows and water rivers | Driving through lava overheats you; driving through water cools you back down | Official material calls it a lush jungle planet; its lava and water also drive the synergy system |
Sentinel One | Toxic wasteland with acid rivers | Hazardous terrain to navigate around | Site of a Skakoan listening station |
Beyond the racing worlds sits Derven Acos, a special location revealed in the story trailer. It is not a natural planet but a custom-built arena designed specifically for The Galactic League. What makes it the ultimate test is that it combines every planetary condition a pilot has encountered across a tour into one mighty gauntlet. Reaching it demands nerves of steel and a well-tuned build, and it serves as the showpiece climax that the campaign builds toward. Derven Acos's role in the story is covered further on the Story and Campaign page.
The developers have hinted at further worlds without confirming them. One mentioned in interviews is a salt-flat world whose white surface would react to vehicles racing over it, but it has not been confirmed as a playable planet, so it is left off the confirmed list above until the studio says otherwise.
The variety between these worlds is part of the game's appeal. A frozen circuit on Ando Prime, a desert run through Mos Espa on Tatooine, and a toxic course on Sentinel One each ask different things of your build and your driving, and the environmental effects tied to each planet feed into the game's broader emphasis on tuning the right vehicle for the conditions. How those builds come together is covered on the Repulsorcraft page, and the moment-to-moment racing and combat is detailed in Gameplay and Controls and Combat and Takedowns.