Star Wars: Galactic Racer is built around more than a single race ladder. It splits into several distinct modes, each offering a different way to pilot a repulsorcraft through The Galactic League. This page covers the modes confirmed so far and what sets each apart.
Mode | What It Is |
|---|---|
Campaign | The story-driven single-player mode, structured as runs |
Arcade | Curated standalone events with set vehicles and locations |
Scenarios | Longer, character-focused challenges at a more relaxed pace |
Multiplayer | Player-versus-player grudge matches with reputation on the line |
Campaign

The campaign is the main single-player experience and the home of the game’s runs-based structure. You play as Shade and work through tours of escalating events while chasing the reigning champion Kestar Bool. The full setup, including how alliances shift between events, is covered on Story and Campaign.
Arcade
Arcade mode offers curated events featuring speeders and locations drawn from across the league, and it lets you take the seat of racers you might recognize, including the legendary Sebulba. It is also the quickest route to podracing: you can jump straight into a podracer in Arcade without working through the campaign first. One early showcase event recreated the famous Tatooine podrace track.
Scenarios
Scenarios are longer, character-focused challenges meant to be played at a more relaxed pace than the high-pressure campaign. They sit alongside Arcade as a lower-stakes way to spend time with the game’s racers and craft. Details on individual scenarios have not been published yet.
Multiplayer
Multiplayer centers on strategic player-versus-player grudge matches, where your reputation carries with you into each race. It supports a field of two to twelve players and is cross-platform, and online play on console requires an active platform subscription. The game also includes podracer-focused online events. There is no season pass model. Even without a season pass, the developers have confirmed that post-launch content is planned after release.
The platform feature badges that cover cross-platform play, player counts, and the console subscription requirement are collected on Accessibility and Platform Features.