Star Wars: Galactic Racer is built around more than a single race ladder. It splits into several distinct modes, each offering a different way to pilot a repulsorcraft through The Galactic League. This page covers the modes confirmed so far and what sets each apart.
Mode | What It Is |
|---|---|
Campaign | The story-driven single-player mode, structured as runs, and the home of the game story |
Arcade | Curated standalone events with set vehicles and locations, and the quickest route into a podracer |
Scenarios | Longer, character-focused challenges raced under unique conditions, from practice runs on new tracks to hardcore races |
Multiplayer | Player versus player grudge matches for two to twelve pilots, with reputation on the line |
Campaign

The campaign is the main single-player experience and the home of the game’s runs-based structure. You play as Shade and work through tours of escalating events while chasing the reigning champion Kestar Bool. The full setup, including how alliances shift between events, is covered on Story and Campaign.
One boundary is worth drawing here, because the vocabulary overlaps. The individual event types that fill a campaign tour are not modes in their own right: they sit inside the Campaign’s tour structure, and they are documented alongside the tour itself rather than on this page.
Arcade
Arcade mode offers curated events featuring speeders and locations drawn from across the league, and it lets you take the seat of racers you might recognize, including the legendary Sebulba. It is also the quickest route to podracing: you can jump straight into a podracer in Arcade without working through the campaign first. One early showcase event recreated the famous Tatooine podrace track.
Podracing Across the Modes
Podracing is not fenced off into a single mode. Official material states that it features in the singleplayer campaign and also has its own online multiplayer modes, so the iconic craft can be raced alone or against other players. Arcade remains the fastest way into the cockpit without working through the campaign first, and the craft themselves, along with how they differ from the three campaign chassis, are covered on the Podracers page.
Scenarios
Scenarios are longer-term challenges focused on specific characters, raced under unique conditions. Official material sets the range wide rather than gentle: they run from practice runs on new tracks all the way up to hardcore races built to push your piloting skills to the limit, so the mode is a spread of difficulty rather than a soft option beside the campaign. Details on individual scenarios had not been published as of September 27, 2026.
Multiplayer
Multiplayer centers on strategic player-versus-player grudge matches, where your reputation carries with you into each race. It supports a field of two to twelve players and is cross-platform, and online play on console requires an active platform subscription. The game also includes podracer-focused online events. Fuse Games' CEO has said in an interview that split-screen multiplayer is not included: the team knew from past experience what supporting it would take, did not want to make those compromises, and chose to put everything into the big-screen experience instead. There is no season pass model. Even without a season pass, the developers have confirmed that post-launch content is planned after release.
The platform feature badges that cover cross-platform play, player counts, and the console subscription requirement are collected on Accessibility and Platform Features.