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SpaceCraft’s liquid resource system: Water and Sulfuric Acid from geysers, the Hose Pump, tanks and cisterns, the Bottling Plant, and Chemical Factory recipes such as the Vanadium Battery.
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Mining in SpaceCraft: scanning systems, extracting raw materials from planets and asteroids, and feeding crafting.
How progression works in SpaceCraft: the Permits tech tree (starting with Modular Systems at 40 Credits) and the four Experience paths (Exploration, Technology, Science, and the planned Combat path).
Base building in SpaceCraft: building and expanding planetary outposts into automated resource hubs across the universe.
Blueprints in SpaceCraft: buying ready-made ship designs to build instantly and selling your own creations.
Ship building in SpaceCraft: assembling crafted parts into custom vessels, from nimble ships to heavy cruisers.
Space stations in SpaceCraft: Company-owned hubs like Babylon 7, their instanced areas (Shipyard, docks, marketplace), dynamic docking, and the refining and trading you do there.
Crafting in SpaceCraft: refining raw materials into valuable materials, components, and ship parts.
The player-driven economy in SpaceCraft: a marketplace where every transaction moves prices, plus services, missions, and contracts.
Exploring SpaceCraft: real-time flight, seamless space-to-surface transitions, and Faster-Than-Light jumps between systems.
Automation in SpaceCraft: automated mining, interplanetary logistics networks, and supply chains that scale your industry.
What is confirmed about combat in SpaceCraft: ships can be built for combat, and combat is one activity that shapes the shared world.
How SpaceCraft plays: the explore, mine, craft, build, trade core loop in a shared player-driven galaxy.