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Mining in SpaceCraft: scanning systems, extracting raw materials from planets and asteroids, and feeding crafting.
How SpaceCraft progression works: the Permits tech tree starting at Modular Systems, the Exploration, Technology and Science paths, the Technology experience rework, and the level 6 unlocks and permits from Major Update #1.
Base building in SpaceCraft: footprint budgets, power, storage buildings, building customisation, and turning planetary outposts into automated resource hubs.
SpaceCraft Solo Offline Mode: how to enable it, which online systems are switched off, why its progression stays separate, and the offline catch-up added in Major Update #1.
What is confirmed about combat in SpaceCraft: a later Early Access feature, its four roadmap points, and what has never been published.
Every storage container in SpaceCraft: the SU unit, ship cargo, Personal Station Storage, the Warehouse and Advanced Warehouse, Corporation Storage, and liquid tanks and cisterns.
Power in SpaceCraft: the ship battery and how it recharges, plus the solar, fuel and transmitter buildings that keep a base running.
The modules and tools you fit to a ship in SpaceCraft, how System Support and System Requirement limit a loadout, patches and module levels, and the confirmed equipment list.
Restricted Areas in SpaceCraft: instanced locations with puzzles, the two new types and 11 new areas from Major Update #1, rewards, Data Disks and replaying.
Extractor Pods in SpaceCraft: deployable mining devices from Major Update #1, the Extractor Bay, pod slots, durability, deposit Stability and Liquid Extractor Pods.