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The Moon
April 26, 2026 at 11:26 AM
Expanded the-Moon article with glass-domed megacity overview, confirmed cities table (Shin-Edo and Tenkyo), infrastructure, outdoor surface, crater mining, orbital component, class divide, geography summary table, and unconfirmed details (2026-04-26)
Earth's Moon is the seat of power of the SOL Shogunate and the principal explorable region of SOL Shogunate. It is the stage on which Yuzuki's revenge plot unfolds and the location where most of the game's confirmed cities, traversal systems, and combat scenarios have been previewed. For the studio's wider pitch and core systems, see the Overview page; for the political body that rules this world, see the SOL Shogunate page.
Rather than a single hub world, the Moon has been described as a network of glass-domed megacities and crater mining settlements stitched together by long-range infrastructure. The colonized lunar surface is engineered to feel like Earth in a few specific places and openly hostile in the spaces between them. That contrast, polished interiors against an unforgiving exterior, is one of the visual hooks the game returns to repeatedly.
Each major city on the Moon is themed around a different era of Japanese history. Inside the domes, centrifugal force and engineered atmospheres approximate Earth-normal conditions: walkable gravity, breathable air, and stable temperatures. The result is that life inside a dome can resemble a richly art-directed period setting, even though the dome itself sits on a barren regolith plain. The lunar megacities are also where the elite shogunate aristocracy lives and rules. They are sealed environments by necessity, but they are dressed as cultural showcases rather than industrial habitats.
Two cities have been confirmed in publicly shown material. Both are positioned as flagship locations, and both were highlighted in the developer diary that walked viewers through the lunar world.
City | Era Inspiration | Role |
|---|---|---|
Shin-Edo | Feudal Edo period | Known as the Lunar Glass City. An opulent capital under a vast dome, dressed with the architecture and street life of a feudal Edo capital reimagined under glass. |
Tenkyo | 1980s Showa-era | A nightlife district drenched in neon. Built around the energy and aesthetics of a late-twentieth-century Japanese entertainment quarter. |
Other lunar cities have been hinted at as part of the wider network, since the design pitch turns on each city representing a different era of Japanese history, but no other named city has been publicly confirmed. New locations should be assumed unannounced until the studio shows them.
The lunar world is held together by industrial-scale transit. Three pieces of that infrastructure have been highlighted in showcase material:
Space elevators connect the lunar surface to orbit, providing a physical backbone for moving people and material between the Moon and the wider colonized solar system.
Bullet trains tie the cities and districts together across the lunar surface. The Tennoji clan, Yuzuki's family, built much of this train network, which is part of why the family carries so much political weight before the massacre that opens the campaign.
Opulent elite quarters inside the cities indicate a steep class divide built directly into the architecture. The polished interiors that the shogunate and its inner circle inhabit are visibly separate from the spaces where colonial workers live and work.
Outside the domes, the lunar surface remains a hostile environment. Unpressurized exterior zones face hard vacuum, high radiation, and extreme temperature swings between sunlit and shaded ground. These zones are not optional scenery; the game uses them as combat and traversal arenas where Yuzuki's body is the equipment.
When Yuzuki steps outside a dome, her bio-ceramic skin reacts to the conditions and visibly hardens into protective plating, allowing her to fight, parry, and move through environments that would kill an unaltered human. Surface stretches between settlements are also where the game's mounted traversal becomes important. A robotic horse, along with a separate monocycle option, is positioned as the long-distance answer for crossing the lunar exterior.
Alongside the glass cities, the Moon is home to mining settlements carved directly into impact craters. These are working colonies rather than cultural showpieces, and they are tied to the rival Karasuma clan, whose wealth and political power flow from lunar mining. The crater settlements sit on the other side of the class divide from places like Shin-Edo: they keep the resource economy of the Shogunate running, but they are not the spaces the elite are shown enjoying. Specific named mining settlements have not been revealed.
The Moon's geography extends into orbit. A wheel-shaped space station rotates to generate artificial gravity in the style of a Stanford torus, sitting within the broader on-Moon and around-Moon network of cities and stations. Combined with the surface space elevators, this orbital layer establishes that travel between the lunar surface and high lunar orbit is part of the world rather than a one-time set piece.
Geography and class line up tightly on the Moon. The visible side of lunar life is the gleaming aristocracy inside the domes: themed cities, elite quarters, and a culture engineered to feel like a beautified version of an Earth-bound past. The largely unseen side is a colonial worker underclass that keeps the mines, the power, and the transit network running. The infrastructure is built to keep these two layers separated rather than mixed, and the political body responsible for that separation is the SOL Shogunate. The campaign uses Yuzuki's outsider status as a ronin to move between layers that ordinary citizens of either side do not normally cross.
Layer | Description |
|---|---|
Glass-Domed Megacities | Engineered Earth-like interiors under glass, each themed after a different era of Japanese history. Centrifugal force and artificial atmosphere approximate Earth gravity and air. |
Crater Mining Settlements | Working colonies cut into impact craters, tied to the Karasuma clan's mining operations. Functional rather than ornamental. |
Outdoor Surface | Unpressurized exterior zones with vacuum, radiation, and extreme temperatures. Where bio-ceramic plating and mounted traversal matter most. |
Surface Transit | Bullet trains crossing the lunar plain, originally tied to the Tennoji clan's network, link cities and districts. |
Surface-To-Orbit | Space elevators connect the lunar surface to orbital infrastructure. |
Orbital | A wheel-shaped Stanford-torus-style station uses rotational artificial gravity to host habitable space above the Moon. |
Several pieces of the lunar setting have not yet been officially detailed and should not be treated as confirmed:
The full catalog of cities beyond Shin-Edo and Tenkyo is not yet public.
Named neighborhoods or districts inside any single city have not been revealed.
City and district sizes, populations, and explorable footprints have not been quantified.
How the game handles the lunar day and night cycle, including any in-game time-of-day system, is undisclosed.
Specific named landmarks within the confirmed cities have not been highlighted.
A full taxonomy of outdoor surface zones, including any named lunar regions or biome types, has not been published.
Specific orbital locations beyond the wheel-shaped station, and whether other planets or moons in the colonized solar system are explorable, remain unconfirmed.
This page will be updated as additional cities, districts, and surface zones are officially revealed.