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Robotic Horse
April 26, 2026 at 11:27 AM
Expanded robotic horse article with traversal role, movement kit table, surface use case, design lineage, and unconfirmed details (2026-04-26)
The robotic horse is a mechanized steed in SOL Shogunate, officially described as a mount used to trek across the lunar surface. It is one of two confirmed mounts the player can use, alongside a monocycle, and exists specifically to make the open exterior of the Moon playable at the scale Chaos Manufacturing has designed it. For wider context on the game, see the Overview.
SOL Shogunate's lunar setting is split between the interior of glass-domed cities and the open surface that connects them. Inside the cities, the player moves on foot. Outside, the distances between settlements, biomes, and points of interest are too long for foot traversal to feel reasonable, and the variable gravity outdoors changes how movement works in the first place. The robotic horse is one of the answers to that constraint. It carries Yuzuki across the surface at speed, sitting alongside the monocycle as the second confirmed mount type. Both mounts share the same role: cross the lunar exterior between locations that would otherwise drag if the player were running.
The robotic horse is part of a broader traversal toolkit Chaos Manufacturing has detailed for moving Yuzuki around the Moon. The kit is built around the variable gravity outside the domes and the airless, hazardous nature of the surface itself.
Tool | Traversal Role |
|---|---|
Jet Pack | Vertical bursts and short flight, taking advantage of low lunar gravity to climb and reposition. |
Nano-Fiber Grapple | Cabled grapple for swinging, pulling to surfaces, and crossing gaps between structures. |
Gravity-Assist Gear | Equipment that lets Yuzuki handle the variable gravity of the lunar exterior without losing control. |
Robotic Horse | Mechanized steed for sustained ground traversal across the open lunar surface. |
Monocycle | The second confirmed mount, paired with the robotic horse for crossing the same surface terrain. |
Mounts cover the long horizontal distances. The jet pack, grapple, and gravity-assist gear handle the shorter, more vertical or improvisational movement. Together they form the moveset that makes the open Moon traversable rather than a pure hazard zone the player has to skirt.
The robotic horse is paired specifically with the lunar surface, not the interior of the glass-domed cities. The cities themselves are dense and walkable, modeled after eras of Japanese history and held together by centrifugal force or artificial gravity. The exterior is the opposite: long stretches of unpressurized lunar terrain between mining cities carved into craters, settlements connected by space elevators and bullet trains, and biomes that sit far enough apart to need a mount to cross at all.
That use case also depends on Yuzuki's body holding up to the conditions outside. Vacuum, hard radiation, and the temperature swings of unpressurized lunar exteriors are deadly to a normal human, and her bio-ceramic skin is what keeps her operational while mounted on the surface. The augmentation that powers this is documented on the Augmentation page. Mount and rider work as a pair: the mount supplies the speed, and her augmentations supply the survival envelope.
The mechanized-steed design philosophy draws on Game Director Leszek Szczepanski's prior career, which includes work on the Horizon franchise and its catalog of robotic creatures. That heritage informs how the robotic horse reads on screen: a mechanical animal silhouette built for fast travel, rather than a generic vehicle. The result is a mount that fits the samurai space opera tone, where a ronin riding a metallic horse across an alien lunar plain is in line with the rest of the visual language.
Several questions about the robotic horse have not been answered publicly, and the wiki will fill them in as more is revealed.
The number of variants or visual customizations available, including any color, plating, or naming options.
Mount stats such as top speed, stamina, durability, or any combat-relevant defenses.
Specific mounted abilities like boost dashes, jumps, double jumps, charge attacks, or in-saddle weapon use.
How the mount is summoned in the field, whether through a call command, a fixed stable location, or proximity-based recall.
Any taming, crafting, or progression requirement to unlock the mount, and where in the campaign it first becomes available.
Whether mounts can be customized at a workbench, upgraded with augmentations of their own, or swapped between the horse and the monocycle on the fly.
How mounts behave in combat encounters, including whether the player fights from the saddle or dismounts before engaging.
This page will be updated as Chaos Manufacturing reveals more of the traversal layer.