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Tramplers are the fully customizable giant walking mechs at the heart of SAND: Raiders of Sophie. Players design their Trampler in the Trampler Editor and deploy it as their base, transport, storage vault, and primary weapon platform during each expedition.
SAND: Raiders of Sophie is developed by the Ukrainian studios Hologryph and TowerHaus and published by tinyBuild. This page covers the studios, their roles on the project, and how they communicate with the community during Early Access.
SAND: Raiders of Sophie is a PvPvE extraction shooter set on the desert planet Sophie in an alternate 1910, where players pilot and customize giant walking mechs called Tramplers to scavenge, fight, and extract loot. Developed by Hologryph and TowerHaus, published by tinyBuild.
Sophie is the abandoned desert world at the centre of SAND: Raiders of Sophie. This page covers its colonisation by the Austro-Hungarian Empire, the ecological disaster that emptied it, the Upiors that roam it now, and why raiders keep coming back.
SAND: Raiders of Sophie is a PvPvE extraction shooter in which players build and pilot customizable walking mechs called Tramplers, scavenge loot across the desert planet Sophie, fight rivals and supernatural creatures, and extract with their findings.
Crews in SAND: Raiders of Sophie run from solo up to six players sharing a single Trampler. This page covers crew sizes, the roles players take aboard, and how matchmaking brackets and server population work.
SAND: Raiders of Sophie launched into Steam Early Access on June 22, 2026 at $24.99, published by tinyBuild. This page covers the release history and delays, pricing, the post-launch update timeline, and the announced but undated PlayStation 5 and Xbox Series X|S versions.
SAND: Raiders of Sophie is always online. This page covers the connection requirements, matchmaking brackets and server populations, the September 2026 server region merge, BattlEye anti-cheat with kicks, penalties and ban appeals, supported languages, and the Early Access server-stability history.
SAND: Raiders of Sophie runs expeditions in two modes, the open-ended Voyage and the sandstorm-timed Storm Dive, alongside the Trampler Editor build space. This page covers how each one works and how extraction differs between them.
A new-player walkthrough for SAND: Raiders of Sophie, covering your first Trampler build, choosing a mode, what to expect on the surface of Sophie, and how to get off it again with your loot.
SAND: Raiders of Sophie launched into Steam Early Access on June 22, 2026 rather than as a 1.0 release. This page covers why the team chose Early Access, the published roadmap, planned and ruled-out features, and the post-launch update history.
The published PC system requirements for SAND: Raiders of Sophie, covering both minimum and recommended specifications for the Early Access build, plus supported platforms and languages.
The faults the developers of SAND: Raiders of Sophie have acknowledged in the current Early Access build, as listed with the September 10, 2026 update and on the publisher's support pages, with the workarounds they have published.
The confirmed controls, bindings and settings in SAND: Raiders of Sophie as of September 2026, covering item handling, the ping, the two weapon-handling schemes, mouse sensitivity states, the debug menu, reporting, and the controller caveat.
Artifacts are the high-value deployable relics scavenged on Sophie in SAND: Raiders of Sophie. This page covers activated artifacts, their durability, the damage types that destroy them, and the named examples confirmed in the Early Access build.
SAND: Raiders of Sophie ships with 20 Steam achievements covering Trampler destruction and capture, long-range and melee kills, repairs, damage totals, and a hidden set tied to late-game discoveries.