Release and Platforms
SAND: Raiders of Sophie launched into Steam Early Access on June 22, 2026 at $24.99, published by tinyBuild. This page covers the release history and delays, pricing, the post-launch update timeline, and the announced but undated PlayStation 5 and Xbox Series X|S versions.
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SAND: Raiders of Sophie is published by tinyBuild and developed by Hologryph and TowerHaus. The game originally targeted a Q1 2026 launch on PC via Steam, which the team later narrowed to a March 2026 window. Severe power outages and air raid disruptions affecting the Ukrainian development team left key features behind schedule, and on March 26, 2026 the team confirmed the game would not release that March.
A pre-launch open Server Slam network stress test ran from Friday, June 5, 2026. At Summer Game Fest that day the developers first announced a June 10, 2026 launch, but after the Server Slam drew tens of thousands of players and exposed critical server-scaling problems, the team postponed the launch on June 9, 2026. The developers said those problems were impossible to diagnose without a large influx of players and that their existing server structure could not reliably serve the numbers turning up; they did not publish a specific player threshold. SAND: Raiders of Sophie released on June 22, 2026 as a Steam Early Access title, with a second Server Slam held on June 15, 2026 as a final check a week before launch. Between the two tests the team closed the first slam early, worked through the reported issues, and shipped server-stability and bug fixes ahead of the second slam. Players who participated in a Server Slam receive an exclusive M1866/9 "Einzel" Breechloader weapon skin in their inventory when they buy the game.
Confirmed Platforms
Platform | Status |
|---|---|
PC (Steam) | Confirmed; Early Access launch June 22, 2026 |
PlayStation 5 | Confirmed platform; launch timing not yet specified |
Xbox Series X|S | Confirmed platform; launch timing not yet specified |
The June 22, 2026 date is confirmed for the Steam version. The PlayStation 5 and Xbox Series X|S versions are confirmed platforms, announced via a console announcement trailer, but the developers have not stated whether those versions launch on the same day, and, in a July 2026 community Q&A, the developers said they are not planning crossplay between PC and console at this time, though they expect to share console news soon.
The console store listings are live as wishlist pages and carry some details of their own, though neither shows a release date. The PlayStation 5 listing is published by tinyBuild, requires PlayStation Plus for online play, supports the DualSense wireless controller's vibration function, and states support for up to 90 network players; its content rating is still shown as pending. The Xbox Series X|S listing credits Hologryph and TowerHaus as developers, categorises the game as a shooter, and is tagged for online co-op, online multiplayer, broadcast support, Xbox achievements, and current-generation console optimisation.
Access Model
SAND: Raiders of Sophie released into Steam Early Access on June 22, 2026, rather than as a full 1.0 release. The team chose Early Access after the June Server Slams so the community can shape the game during development, and the developers plan to publish a roadmap they will iterate on through Early Access. The game is priced at $24.99 USD (19.99 euro / 19.99 GBP) and launched with a 21 percent discount, putting it just under $20 at release.
Since release the game has been live and actively supported. The developers reported more than 100,000 players in the first four days, a total they said passed 300,000 players by early July 2026, and published the Early Access roadmap on June 26, 2026. They also shipped a server-side hotfix on June 23, a first content update on June 26, and a second update on July 3 to address launch issues, including server outages and denial-of-service attacks. The July 3 update was redeployed after an earlier version was briefly rolled back for connection problems. See Early Access for the Early Access plan and Servers and Online for the launch-stability details.
The updates continued into July 2026. Beyond the July 3 update, the team shipped a third update on July 10 that added new content and fixes, followed by a hotfix on July 12 that temporarily disabled capturing rival Tramplers as an anti-cheat measure while a fuller fix was prepared. A fourth update on July 14, 2026 continued the hit-registration and moving-Trampler improvements, and on July 18, 2026 the team shipped the first phase of a larger anti-cheat overhaul. A fifth update on July 24 rebalanced artifacts, improved terrain streaming, and closed an item-duplication exploit. A sixth update on August 3, 2026 restored the ability to capture rival Tramplers, restructured the matchmaking queues, and tied energy-rod boost and leg-break stuns to a Trampler's maneuverability. A seventh update on August 10, 2026 added an in-game ping system along with a long list of fixes covering death and respawn handling, turret use, crafting on the islands and terrain rendering.
Development Background
Development has faced challenges stemming from ongoing conflict in Ukraine. The studios are based in Lviv, Ukraine, and cited frequent severe power outages and air raid alerts as a major cause of scheduling complications during 2026. The developer Hologryph is a subsidiary of tinyBuild and previously developed Secret Neighbour. See Developers for more on the studios.