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Track all wiki edits and revisions for SAND: Raiders of Sophie
“Noted the studios continued shipping updates beyond the opening week”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Noted the second Server Slam ran on June 15 with stability and bug fixes shipped between the two tests”
“Wikilink hygiene: removed a self-referential link in the platforms table”
“Updated launch-date paragraph with the confirmed June 10, 2026 release date”
“Extended the post-launch patch list to the July 10 update and the July 12 anti-cheat hotfix”
“Noted the continued July 2026 update cadence (new island, new Trampler compartment, anti-cheat measures)”
“Added the July 10 update and the July 12 anti-cheat hotfix (temporary Trampler-capture disable) to the patch history”
“Added the Halbmond island point of interest from the July 10, 2026 update”
“Updated the solo-into-crews known issue to its early-July status and added a hedged pointer to the announced gear-based matchmaking system”
“Updated the Voyage launch-crash note to reflect the server stability was addressed in the following updates”
“Added the gas giant now visible in Sophie’s sky and the Upiors behavior update (player collision, mounted cannons except shotguns) from the July update”
“Added the July 3 second update (rollback then redeploy) and BattlEye false-ban tuning to Launch Stability, and updated the solo-into-crews issue to its early-July status”
“Updated the live-status line with the 300,000-player milestone and ongoing updates”
“Added the 300,000-player milestone and the July 3 second update (redeployed after a brief rollback) to the post-launch support summary”
“Added that the player count passed 300,000 by early July, and described the announced but not-yet-live gear-based matchmaking system from the roadmap”
“Removed duplicate in-body wikilinks”
“Added that the studios shipped the Early Access launch on June 22, 2026 and have provided active community-driven post-launch support”
“De-hedged pre-launch system-requirement wording to reflect the live Early Access build”
“Added a dated launch note about the known matchmaking issue that could place solo players into larger crews”
“Added a Launch Stability section covering the launch-week server outages and denial-of-service attacks, the June 23 hotfix and June 26 update, and the known solo-into-larger-crews matchmaking issue”
“Added a dated launch note that Voyage had a server-side memory crash issue at release that the team was fixing in the opening days”
“De-hedged the launch line to past tense and added a brief live-launch note about early server stability and frequent updates”
“De-hedged the launch line to past tense and noted the game is now live with a 100,000-player launch milestone and a published Early Access roadmap”
“De-hedged release wording to past tense now that the Early Access build is live, and added a post-launch note covering the 100,000-player milestone, the published roadmap, and the launch-week hotfix and update”
“Updated for the live Early Access launch: de-hedged launch wording to past tense, noted the roadmap is now published, and added a launch reception section with the 100,000-player milestone and early server-stability work”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Embedded a gameplay screenshot”
“Embedded a gameplay screenshot”
“Embedded a gameplay screenshot”
“Embedded a gameplay screenshot”
“Embedded a gameplay screenshot”
“Added wikilinks to Setting and Release and Platforms; kept studio facts intact”
“Added wikilinks to Tramplers, Gameplay, and Getting Started; converted Key Locations to a typed table”
“Noted specs are PC-only with console specs unpublished; restructured into min and recommended tables; added wikilinks”
“Added two-mode summary and links to new Getting Started, Game Modes, Crews and Teams, and Early Access pages”
“Added Server Slam skin reward and clarified console launch timing and crossplay are unconfirmed; added wikilinks”
“Created Early Access page: why EA, what it means for players, roadmap-forthcoming, launch pricing”
“Created Servers and Online page: always-online, server caps, BattlEye, controller, 10 languages, Server Slam context”
“Created Crews and Teams page: solo and 2-6 crews, roles, matchmaking, and confirmed server caps”
“Created Game Modes page: Voyage vs Storm Dive rules, extraction differences, and Trampler Editor”
“Created Getting Started page: core loop, first steps, loss recovery, and launch-build basics”
“Wikilink hygiene: removed a duplicate in-body link to the developers page (kept the first occurrence)”
“Reconciled PC system requirements to the current Steam store page (updated minimum spec, added the now-published recommended tier), framed as pre-launch Early Access figures”
“Updated overview launch line to June 22 2026 Early Access with $24.99 pricing; reflected the Server Slam delay”
“Updated launch to June 22 2026 Early Access (delayed from June 10 after the Server Slam), added confirmed $24.99 pricing with 21% launch discount, roadmap, and second Server Slam; corrected platform table”
“Updated to the confirmed June 10, 2026 launch date; refined platform status cells and Access Model (price still unannounced, full launch)”
“Added confirmed build-stability rules (vertical center of mass, tower-build speed penalties, removed top building level) and field extras (boost rods, in-expedition cannon swapping, Trampler naming)”
“Corrected the erroneous April 3 launch-date line, added the June 5 2026 Server Slam and release-date announcement, and softened the unconfirmed Early Access framing”
“Embedded screenshot into article body (Content update 2026-05-27)”
“Embedded screenshot into article body (Content update 2026-05-27)”
“Initial version (2026-05-27)”
“Initial version (2026-05-27)”
“Initial version (2026-05-27)”
“Initial version (2026-05-27)”
“Initial version (2026-05-27)”