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Track all wiki edits and revisions for SAND: Raiders of Sophie
“Added a page description and corrected the image description”
“Removed two links that pointed the page at itself and added a page description”
“Added a Traces of the Empire section covering settlement architecture, the beached Schmetterling and imperial markings on equipment”
“Recorded that pinging shipped ahead of its late-2026 roadmap horizon and added it to the planned-feature table”
“Added the seventh update and its ping system; corrected the lead image description”
“Added the seventh post-launch update to the patch list”
“Noted the August 10 fix for four-player teams unable to select Small Crews”
“Added the August 10 update to the patch history and re-dated the emergency parachute status”
“Anchored an open-ended time reference to a specific date”
“Embedded the official Early Access roadmap graphic in the roadmap section”
“Added platform and localisation notes, and corrected the page summary which said recommended specifications were unpublished”
“Added the studio head's role in Early Access communications and a section on the studios' update, Q&A and community-event cadence”
“Recorded the August 2026 update and queue restructure, and summarised achievements, artifacts, localisation and launch reception”
“Added deployable artifact behaviour and Trampler-combat targeting to the combat section, and linked the achievement list”
“Added the colonisation history, the United Star States of Great Austria project, the disaster timeline, and the space-travel debt arrangement behind the raiders' return”
“Initial version (2026-08-07)”
“Added the published roadmap's three horizons as a table, updated the planned-features statuses for Trampler capture and matchmaking, and recorded the first all-star tournament”
“Removed an unsourced player-count threshold from the delay account, added the July 24 and August 3 updates, and recorded the console listings' first-party details”
“Added the ban-wave and appeals process, the August queue-bracket change, console online requirements, and the return of Trampler capture”
“Added the August 2026 queue restructure with the new duo-only queue and redrawn Small and Large Crew brackets, and reframed the superseded no-duo-queue statement”
“Note the developers' stated approach to storytelling: a defined story revealed through environmental hints rather than linear narrative”
“Add the developers' matchmaking clarification: no separate duo queues, and same-size teams are grouped onto a server where possible”
“Add a Planned Features roadmap section (quests/contracts, bosses, prestige, emergency parachute, character customization, new turret, cosmetics, performance pass) from the July 2026 developer Q&A; note no PvE mode and no player trading”
“Resolve crossplay to a stated no-PC-console-crossplay position; add Update #4 and Phase One anti-cheat to the post-launch update timeline”
“Add Update #4 and Phase One anti-cheat to patch history; state no PC-console crossplay is planned; note the planned emergency-parachute server safeguard”
“Embedded an official screenshot of the Halbmond island point of interest (Image update 2026-07-12)”
“Extended the post-launch patch list to the July 10 update and the July 12 anti-cheat hotfix”
“Noted the continued July 2026 update cadence (new island, new Trampler compartment, anti-cheat measures)”
“Added the July 10 update and the July 12 anti-cheat hotfix (temporary Trampler-capture disable) to the patch history”
“Added the Halbmond island point of interest from the July 10, 2026 update”
“Noted the studios continued shipping updates beyond the opening week”
“Updated the solo-into-crews known issue to its early-July status and added a hedged pointer to the announced gear-based matchmaking system”
“Updated the Voyage launch-crash note to reflect the server stability was addressed in the following updates”
“Added the gas giant now visible in Sophie’s sky and the Upiors behavior update (player collision, mounted cannons except shotguns) from the July update”
“Added the July 3 second update (rollback then redeploy) and BattlEye false-ban tuning to Launch Stability, and updated the solo-into-crews issue to its early-July status”
“Updated the live-status line with the 300,000-player milestone and ongoing updates”
“Added the 300,000-player milestone and the July 3 second update (redeployed after a brief rollback) to the post-launch support summary”
“Added that the player count passed 300,000 by early July, and described the announced but not-yet-live gear-based matchmaking system from the roadmap”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Added that the studios shipped the Early Access launch on June 22, 2026 and have provided active community-driven post-launch support”
“De-hedged pre-launch system-requirement wording to reflect the live Early Access build”
“Added a dated launch note about the known matchmaking issue that could place solo players into larger crews”
“Added a Launch Stability section covering the launch-week server outages and denial-of-service attacks, the June 23 hotfix and June 26 update, and the known solo-into-larger-crews matchmaking issue”
“Added a dated launch note that Voyage had a server-side memory crash issue at release that the team was fixing in the opening days”
“De-hedged the launch line to past tense and added a brief live-launch note about early server stability and frequent updates”
“De-hedged the launch line to past tense and noted the game is now live with a 100,000-player launch milestone and a published Early Access roadmap”
“De-hedged release wording to past tense now that the Early Access build is live, and added a post-launch note covering the 100,000-player milestone, the published roadmap, and the launch-week hotfix and update”
“Updated for the live Early Access launch: de-hedged launch wording to past tense, noted the roadmap is now published, and added a launch reception section with the 100,000-player milestone and early server-stability work”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Embedded a gameplay screenshot”
“Embedded a gameplay screenshot”
“Embedded a gameplay screenshot”
“Embedded a gameplay screenshot”
“Embedded a gameplay screenshot”
“Added wikilinks to Setting and Release and Platforms; kept studio facts intact”
“Added wikilinks to Tramplers, Gameplay, and Getting Started; converted Key Locations to a typed table”
“Noted specs are PC-only with console specs unpublished; restructured into min and recommended tables; added wikilinks”
“Added two-mode summary and links to new Getting Started, Game Modes, Crews and Teams, and Early Access pages”
“Added Server Slam skin reward and clarified console launch timing and crossplay are unconfirmed; added wikilinks”
“Created Early Access page: why EA, what it means for players, roadmap-forthcoming, launch pricing”
“Created Servers and Online page: always-online, server caps, BattlEye, controller, 10 languages, Server Slam context”
“Created Crews and Teams page: solo and 2-6 crews, roles, matchmaking, and confirmed server caps”
“Created Game Modes page: Voyage vs Storm Dive rules, extraction differences, and Trampler Editor”
“Created Getting Started page: core loop, first steps, loss recovery, and launch-build basics”
“Noted the second Server Slam ran on June 15 with stability and bug fixes shipped between the two tests”
“Wikilink hygiene: removed a self-referential link in the platforms table”
“Wikilink hygiene: removed a duplicate in-body link to the developers page (kept the first occurrence)”
“Reconciled PC system requirements to the current Steam store page (updated minimum spec, added the now-published recommended tier), framed as pre-launch Early Access figures”
“Updated overview launch line to June 22 2026 Early Access with $24.99 pricing; reflected the Server Slam delay”
“Updated launch to June 22 2026 Early Access (delayed from June 10 after the Server Slam), added confirmed $24.99 pricing with 21% launch discount, roadmap, and second Server Slam; corrected platform table”
“Updated launch-date paragraph with the confirmed June 10, 2026 release date”
“Updated to the confirmed June 10, 2026 launch date; refined platform status cells and Access Model (price still unannounced, full launch)”
“Added a confirmed release-status note: official release date to be announced June 5 2026 with the Server Slam”
“Added confirmed build-stability rules (vertical center of mass, tower-build speed penalties, removed top building level) and field extras (boost rods, in-expedition cannon swapping, Trampler naming)”
“Corrected the erroneous April 3 launch-date line, added the June 5 2026 Server Slam and release-date announcement, and softened the unconfirmed Early Access framing”
“Embedded screenshot into article body (Content update 2026-05-27)”
“Embedded screenshot into article body (Content update 2026-05-27)”
“Initial version (2026-05-27)”
“Initial version (2026-05-27)”