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The core gameplay loop in SAND: Raiders of Sophie centers on deploying onto the surface of Sophie, scavenging for loot and resources, surviving encounters with other players and AI creatures called Upiors, and reaching an extraction point to return to the orbital station. Players can fight or attempt to talk their way out of confrontations with rival players.
Game Modes
Mode | Description |
|---|---|
Voyage Mode | Lower-stakes exploration allowing players to test Trampler builds and scavenge lower-tier items at their own pace |
Storm Dive | High-risk expeditions where an encroaching sandstorm shrinks the playable area over time; higher-tier loot is available but PvP encounters and the risk of losing your Trampler and loot are greatly increased |

Combat
Combat takes place in both first-person on foot and in vehicle-based Trampler engagements. Players use early 20th-century-style firearms during on-foot skirmishes, while Tramplers can be equipped with mounted artillery and weapons for larger-scale battles. The supernatural Upiors are hostile AI creatures that players must fight or avoid during expeditions.
Multiplayer
SAND: Raiders of Sophie supports both solo and cooperative multiplayer. Squads can share a Trampler, pooling resources and dividing roles such as piloting, manning weapons, and managing storage. Solo play is fully supported and balanced independently of team play.
Extraction
Each expedition ends when players successfully locate an extraction point and escape to the orbital station with their Trampler and gathered loot. Dying during an expedition risks losing the loot carried on that run, though Trampler blueprints can be saved and rebuilt.