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Gardening is one of three core food management methods in Rooted, alongside hunting and fishing.
A guide to vehicles in Rooted, including the Alpha Car, Forklift, Carts, Ziplines, and Sleds, plus the unified vehicle framework in development. Vehicles are mid-game elements for faster exploration and transport.
A guide to contaminated zones in Rooted. These areas are filled with deadly spores from the bacteriological war, requiring respirator masks or antidotes for protection. Drones can scout contaminated areas safely, and zones follow a forest-to-city progression of increasing danger.
A guide to weapons in Rooted, including the M4A1 assault rifle, Glock pistol, three weapon categories (salvaged classics, futuristic 2080-era tech, player-crafted), the training range near The Mansion, hunting traps, and combat animations.
Salvaged pre-apocalypse firearms in Rooted, including the M4A1 and Glock added in the December 2025 weapons update.
A guide to all enemy types in Rooted, including hostile survivors, dangerous wildlife, and ROTOR Corporation robots. Covers AI behavior, scaling difficulty, and combat tactics for each threat category.
Deployable scout drones and the backpack companion drone in Rooted.
How the infection mechanic works in Rooted. Deadly spores from the bacteriological war fill contaminated zones, requiring respirator masks or antidotes for protection. Drones can scout contaminated areas without risking player exposure.
A guide to hunting and fishing in Rooted. Deer were added in January 2026 as the first step toward a full hunting system, hunting traps are marked complete, and rod-based fishing sits on the planned roadmap alongside a rowboat for lake travel.