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Multiplayer
February 26, 2026 at 04:00 PM
Updated wikilink display text to match title case changes
Rooted supports both solo and cooperative multiplayer gameplay. The game can be played entirely offline without an internet connection, or online with up to 6 players in co-op sessions.
Co-op sessions support up to 6 players. The developers have indicated that this number may increase in the future, but 6 is the confirmed maximum for the current development phase.
Feature | Details |
|---|---|
Drop-in/drop-out | Players can join and leave sessions freely without disrupting the game for others. |
Offline solo | The game is fully playable offline. No internet connection required for solo play. |
VOIP | Built-in voice communication for coordinating with teammates during co-op sessions. |
Friendly fire is an optional server setting. When enabled, players can damage their teammates with weapons and other attacks. When disabled, player attacks pass through teammates harmlessly. This setting is configured by the session host.
Dedicated PvP servers are planned for after the full release of the game. During the current development phases (Alpha and Beta), the focus is on cooperative survival gameplay. PvP will add a competitive dimension where players can fight each other for territory and resources.
In co-op sessions, players share the world and can collaborate on all game systems:
Build and defend bases together.
Coordinate hunting expeditions and zone exploration.
Use drones to place markers visible to all teammates (see Contaminated Zones).
Communicate via built-in VOIP.
The multiplayer networking code was refined through development of Backrooms: Extractions, Headlight Studio's side project. Kevin was hired as a dedicated networking developer after Alpha Phase 2, bringing additional expertise to the multiplayer infrastructure.