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Swamp - Version 5 vs Version 6
Aug 18, 2026, 12:15 AM
Restated the unfinished-biome note in the article voice instead of citing an outside page
Aug 26, 2026, 03:50 PM
Added page description summarizing the article
11The Swamp is an in-development biome of Romestead. It exists in the live Early Access build but is explicitly flagged as an unfinished biome in the live build, and Beartwigs has not yet positioned it within the standard progression chain.2233At a Glance4455FieldValueTierIn development; not part of the standard progressionBossesNone implemented at launchResourcesMaterials shared with other biomes; no Swamp-exclusive resources confirmed yetClimateRiver-divided wetlandsThreatsHigh spawn rate of WraithsStatusUnfinished; visible in-game but not feature-complete66What Is Confirmed7788The Swamp is divided by a river system.It has a high spawn rate of Wraiths; the Wraith enemy was given combat fixes in patch 0.23.3_0.Resources, materials, and points of interest currently mirror those found in other biomes; Swamp-unique drops are not yet documented.Wild gravesites stop spawning entities after the Owl is defeated (patch 0.23.1_8), a behavior that ties Swamp atmospherics into the broader progression.991010Why Visit the Swamp11111212Because the Swamp is unfinished, it is currently a curiosity rather than a progression destination. Players exploring the entire map will pass through it; otherwise the standard route is Plains, then Forest, then Desert, then Volcano.13131414Future Updates15151616Beartwigs has mentioned internal plans for future progression biomes, building tiers, and bosses; the Swamp is the closest of those plans to live content because it already exists in some form. Players interested in tracking development of the Swamp should follow the patch notes and the Early Access roadmap, which the developer has now published. See Updates and Patches.17171818Related Pages19192020Biomes: five-biome overview.Enemies and Bosses: Wraith and other entries.