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Crafting and Progression - Version 9 vs Version 10
Sep 21, 2026, 06:43 AM
Replaced the tree-shape hedge with the studio's own worship-versus-favor distinction so the per-god unlocks are no longer conflated with the merged favor tree
Oct 8, 2026, 02:16 PM
Added the seasonal challenge progression requirement and equipment count
11Progression in Romestead is structured around biomes and crafting tiers. The two main avenues for getting stronger are crafting better gear and restoring the gods, and the two work together.223344The Progression Cycle5566Explore a biome and gather its resources.Craft better gear from those resources.Restore the gods through offerings and sacrifices for buffs and technologies.Defeat the biome's bosses to unlock the next crafting tier and rare drops.Take on the next biome with stronger gear.7788Each new biome introduces new resources, building tiers, and gear sets, so advancement is gated behind both exploration and boss fights. See Biomes and Enemies and Bosses for the regions and the bosses that gate them.991010Crafting Tier Ladder11111212Weapons, armor, and tools improve in a consistent ladder. Each tier slots into the same equipment template; the materials change. Not everything comes from a crafting station: the Autumn Update (0.26.1, released 31 August 2026) added new weapons as rewards from the bigger unique dungeons, which the notes describe as a handful of new options for the weapon loadout without naming them.13131414TierNotesRepresentative gearRustedFound in loot chests and on early enemies; placeholder gear before flint crafting.Rusted AxeFlintStarter tier; crafted at the Workbench from Flint Shards and Wood Sticks.Flint Gladius, Flint Hasta, Flint Pilum, Flint Pickaxe, Flint AxeCopperFirst metal tier; smelted at the Blacksmith.Copper Gladius, Copper Hasta, Copper Pilum, Copper Daggers, Copper Sledgehammer, Copper Pickaxe, Copper Axe, Copper Shield, Copper Helmet, Copper Chestplate, Copper Greaves, Copper ArcuballistaBronzeSecond metal tier; better stats and the Bronze Cart for hauling.Bronze Gladius, Bronze Hasta, Bronze Pilum, Bronze Daggers, Bronze Sledgehammer, Bronze Pickaxe, Bronze Axe, Bronze Shield, Bronze Helmet, Bronze Chestplate, Bronze Greaves, Bronze Arcuballista, Bronze Grappling HookIronTop standard tier; gates desert and volcanic content.Iron Gladius, Iron Hasta, Iron Pilum, Iron Daggers, Iron Sledgehammer, Iron Pickaxe, Iron Lumber Axe, Iron Shield, Iron ArcuballistaBoss-themedCrafted from boss drops; sits above standard metal tiers.Feathered Hood/Armor/Boots/Sword/Bow/Scroll (Guardian of Minerva), Tectonic Helmet/Armor/Boots/Maul/Scroll/Arcuballista (Cyclops), Ember Scroll, Mirage Laurels1515Specialized Armor Sets16161717Beyond the metal ladder, Romestead has dozens of specialized armor sets crafted from boss drops, biome resources, or specific quests:18181919Civilian Tunic and Adventuring Hat: starter clothing.Leather, Thick Leather, and Cured Hide sets: leatherworker progression.Camillus, Druid, Augur, and Flamines robe sets: caster-aligned outfits.Velites, Legionary, and Scorpio sets: classical Roman military armor.Bearserker (Cowl, Furs, Fur Cloak, Sandals), Wolf Cowl, Bonesplint (Cowl, Armor, Boots): wilderness/hunter sets.Bark-back, Cape of the Fallen, Cape of Pyzifax Banner, Bedouin Cloak, Physician's Cloak, Adventuring Cloak, Thick Cloak: back accessories.Firescale (Cowl, Armor, Boots): Volcanic biome heat resistance.Tectonic (Helmet, Armor, Boots): Cyclops boss drop set.20202121Research and Scrolls22222323The University, a building added in Early Access, lets players research advanced recipes and craft powerful scrolls. Research generates Research Papers, which can be spent to unlock new recipes that are not found in the world. The Scrolls weapon class (Scroll of the Novice, Linen-wrapped Scroll, Feathered Scroll, Ember Scroll, Tectonic Scroll, Scroll of Vulcan, Scroll of Diana, Assassin's Scroll, Volumen Vitae) all flow from this research path.24242525Skills26262727Characters level thirteen weapon and gathering skills with use. Each skill scales damage with that weapon class or efficiency for that gathering action. See Skills for the full table.28282929Bows, Crossbows, Daggers, Spears, Swords, Sledgehammers: scale damage with the matching weapon.Scrolls: scale damage with magic scrolls.Shields: reduce energy cost of blocking.Throwing: scale damage with thrown objects.Unarmed: scale damage with unarmed strikes.Mining, Woodcutting: scale damage against rocks/veins and trees.Construction: scale progress per hit on construction sites.30303131Talents and Favors32323333Restoring a god grants Worship Points that can be spent in that god's talent tree. Talents are referred to in-game as Favors. Each god's tree includes new construction unlocks, stat bonuses, citizen efficiency buffs, and an Altar Blessing that can be activated one at a time. See The Gods and Worship for offerings and Worship Points.34343535The studio's own description of the system, from its March 2025 devlog, is that exploring, fighting, building, and growing earns experience in specific skills, and that experience earns Favor Points, which unlock god-specific skills and abilities. In December 2025 it said the favor trees, which playtesters had known as trees tied to individual gods, had been merged into one big tree with different paths, closer to a conventional talent tree. Buying a favor has required a confirmation since demo patch 0.21.1_3, which also made the favor window movable with the mouse. That merged tree is the favor system, which is separate from the per-god worship unlocks: in the studio's words from the same devlog, "Worship shapes the world. Favor shapes you." Offerings raise a Worship Level that unlocks new buildings, upgrades and decorations, and god quests grant worship points, while Favor Points come from skill experience. No patch note since launch describes the favor tree's current shape; the per-god worship unlocks are on the Worship and Blessings page.36+37+Optional October challenge38+39+Mundus Cerialis is available after progressing through the Desert and defeating its bosses. The friendly spirit appears in town the next day. This is an optional seasonal challenge, and the developers recommend end-game gear for it.40+41+The October 1 update adds four equipment items alongside the event, but does not identify their names, recipes or statistics. The event works in existing worlds; it does not require restarting the biome and crafting progression.