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How the 42-day cycle works in Rewinding Cadence, what carries between loops, and how the rewind mechanic shapes the moment-to-moment game.
How the open world of Rewinding Cadence works: gliding traversal, mounts, reactive NPCs, and the Star-Wanted system that responds to player aggression.
The 42-day in-world cycle is the calendar that defines a single loop in Rewinding Cadence; players have until day 42 to act before the prophecy fires or before they choose to rewind.
Traversal in Rewinding Cadence covers the moment-to-moment movement around the open world: walking, sprinting, climbing, jumping, mounts, and any fast-travel options shown in published material.