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Spirit Companions - 9 revisions
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Added the three combat roles a spirit can take and a second officially-shown character-and-spirit pairing
Add Cultivation and the Time Tree section naming the in-build persistent progression layer (时之树) and noting it survives loop resets, hedged as build-specific.
Added Confirmed Named Companions disclosure table, What Cultivation Carries table, and Building a Companion Across Loops tips
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