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The Hero King: the legendary Rekon warrior protagonist of Project Windless, founder of the Arajit Kingdom.

The Nhaga: cold-blooded reptilian race in Project Windless who remove their hearts for immortality.

The world of Project Windless has four intelligent races: the towering Rekon, cold-blooded Nhaga, fire-wielding Tokkebi, and adaptable Humans.

Overview of Project Windless, the open-world action RPG by KRAFTON Montréal Studio based on The Bird That Drinks Tears novel series.
Project Windless was revealed at Sony's State of Play on February 12, 2026, with a pre-alpha trailer captured on PS5 Pro and the first developer diary.

The Arajit Kingdom was founded by the Hero King and lasted 700 years across 31 monarchs. Project Windless is set during its founding era.
The Bird That Drinks Tears: the acclaimed Korean fantasy novel series by Lee Yeong-do that Project Windless is based on.
Patrik Méthé is Head of Studio and Creative Director at KRAFTON Montréal Studio, leading development of Project Windless after a long career at Ubisoft.
Project Windless was revealed for PlayStation 5 (and PS5 Pro), PC, and additional consoles. KRAFTON has not announced a release date.
The Tokkebi: fire-wielding mischievous race in Project Windless drawn from Korean folklore.
The Rekon: towering humanoid bird warriors in Project Windless and The Bird That Drinks Tears. Culture, abilities, and weaknesses.

Mass Technology is KRAFTON's battle system in Project Windless, rendering thousands of soldiers and massive creatures in real time with individual AI.
Lee Yeong-do is the Korean fantasy author who wrote The Bird That Drinks Tears, the novel series that provides the world and lore for Project Windless.
Humans in Project Windless: ambitious northern race whose rulers later inherit the Arajit Kingdom.
Baragi and Dalbari are the names the source novels give the Hero King's twin star-forged blades. KRAFTON has not named the blades itself.
Iain McCaig is the concept artist credited on Project Windless, a Hollywood veteran best known for designing Darth Maul for Star Wars.

Gameplay overview for Project Windless: open-world exploration, combat, Mass Technology battles, and player agency.

Combat in Project Windless is real-time and skill-based, built around one-versus-many fights against dozens to hundreds of Mass Technology enemies.
KRAFTON Montréal Studio: the developer of Project Windless, founded by Far Cry director Patrik Méthé.

The First Great Expansion War began with the Nhaga's push north. It drove the Hero King to unite the northern races and found the Arajit Kingdom.

Project Windless's combat is designed around a single Rekon warrior fighting dozens or hundreds of enemies simultaneously in large-scale battles.