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Soundtrack - Version 8 vs Version 9
Aug 26, 2026, 01:02 AM
Recorded the soundtrack release date and price, replaced pre-launch tracklist hedging with the current position, and put the retired demo into past tense
Sep 7, 2026, 02:44 AM
Credited Tyler Zane as composer, removed the unattributed-composer hedge, and dropped a duplicated paragraph
11Overview223-The Outbound soundtrack is an original score written for the game's solarpunk world. The composer for Outbound has not been publicly attributed in primary sources; the in-game credits and any storefront credit listing are the canonical references for the final attribution. The music is built to match the game's warm, mellow, solarpunk tone and sits at the heart of the cozy van life fantasy that defines the project. It plays underneath long drives, quiet campsites, and peaceful mornings, tying together the game's art style and aesthetic with its hopeful sustainability theme.3+The Outbound soundtrack is an original score written for the game's solarpunk world. The score was written by composer Tyler Zane, who also scored the studio's earlier game Above Snakes. The music is built to match the game's warm, mellow, solarpunk tone and sits at the heart of the cozy van life fantasy that defines the project. It plays underneath long drives, quiet campsites, and peaceful mornings, tying together the game's art style and aesthetic with its hopeful sustainability theme.4455The soundtrack is available as a separate Steam DLC alongside the May 11, 2026 PC launch, and it also ships as a digital voucher inside both of the game's physical editions. An Expanded Soundtrack was unlocked during the Kickstarter campaign as a stretch goal, meaning backers and buyers receive extra material beyond the base score.6677Soundtrack Composer889-The composer for Outbound has not been publicly attributed in primary sources. The in-game credits roll, the Steam Soundtrack DLC store page, and any official Square Glade announcement are the canonical references for the final attribution; this section will be updated when a sourced credit becomes available.9+Tyler Zane composed the Outbound score. He is a freelance composer and sound designer who works on atmospheric music for indie games and film, and he had already written the music for Square Glade Games' debut title Above Snakes. For the standalone soundtrack release he remastered the in-game music, so the album version is not a straight rip of the files that ship with the game.101011-The composer for Outbound has not been publicly attributed in primary sources. The in-game credits roll, the Steam Soundtrack DLC store page, and any official Square Glade announcement are the canonical references for the final attribution; this section will be updated when a sourced credit becomes available.12-1311Musical Style and Influences14121513The score leans into a warm, mellow, acoustic sound that fits the game's solarpunk setting and its relaxed pacing. Square Glade has repeatedly described the overall tone of Outbound as drawing from the same feeling as Chobani's "Dear Alice" animated short, a piece of commercial work that has become shorthand for a whole wave of hopeful, hand-crafted, nature-forward visual storytelling. The music is written to match that Dear Alice inspiration rather than push against it.16141715Across gameplay footage and trailers the score sits in a soft, melodic register. It is never jarring or percussive in the way a combat score would be, and there is no urgency baked into the palette. Instead the music is built to hum under the player's decisions, letting players focus on driving, foraging, gardening, or tidying up their camper van without being pulled out of the moment.18161917Expanded Soundtrack Stretch Goal20182119During the Outbound Kickstarter, Square Glade added an Expanded Soundtrack as one of the project's stretch goals. The studio unlocked every stretch goal they announced during the campaign, which included additions like a companion, the camping system, and this expanded music package. The practical outcome is that the shipped soundtrack contains more material than it would have if the campaign had stopped at its base funding target.22202321The studio has never published a complete track-by-track listing, so exact track counts and run times are not documented here. The Expanded Soundtrack label is the studio's own framing and is used to distinguish the post-stretch-goal version of the score from whatever smaller in-game selection players would have received without backer support.24222523Digital Soundtrack DLC26242725The soundtrack is sold as a standalone Steam DLC attached to the main Outbound store page. Buying it gives players direct access to the audio files through Steam's built-in soundtrack delivery system, which on modern Steam installations can be streamed or copied out to a local music library. The DLC is positioned as an add-on for listeners who want to keep the score on hand outside of play sessions, not as a gate on anything in the game itself. The in-game score plays for every player regardless of whether they own the DLC.28262927Because the soundtrack sits in its own DLC slot, players on Steam who already own the base game can add it to their library separately at any point after release. It released alongside the base game on May 11, 2026 and sells separately for $4.99.30283129Included in Physical Editions32303331Both of the game's physical editions come with the Digital Soundtrack as a voucher in the box. Buyers of the Standard Physical Edition receive a code that unlocks the soundtrack alongside the School Bus Adventures DLC, and the Collector's Edition also includes the soundtrack voucher as part of its package. That keeps the physical product feature-complete for fans who want the music without having to buy it as a separate Steam add-on.34323533The voucher is redeemed through whichever storefront matches the physical SKU. See the platforms and release article for a full platform list.36343735Tracks38363937The studio has not published a definitive tracklist, either before or after release, so this page does not attempt to reproduce one.40384139For reference, The Outbound score's track count has not been publicly disclosed, but the Expanded Soundtrack stretch goal added extra cues, alternate arrangements, and bonus tracks beyond the base score.42404341How Music Adapts to Gameplay44424543Outbound is a quiet, systemic game, so its music is layered to suit what the player is doing rather than sit as a single looping track. Listeners in trailers and demo footage can pick out distinct moods for exploration, driving, and camping. Upbeat road music supports long journeys across open terrain, softer ambient pieces cover evenings at camp, and lighter cues back everyday tasks like gardening or organising the van interior.46444745The score also shifts with the game's biomes. The Outdoors and The Coast each carry their own musical identity, with the coastal biome leaning into lighter, airier tones while forested and rural areas sit in earthier, more grounded textures. Square Glade has not published a biome-by-biome breakdown of exactly how many cues are swapped in each area, so the full mapping is something players piece together in game.48464947Time of day and weather also factor in. The game's weather and day-night cycle changes the visual palette from bright, sunlit fields to rainy afternoons and quiet nights, and the score tracks those shifts with gentler, more intimate arrangements after dark and during rainfall. The end result is that the soundtrack feels less like a fixed album and more like a slow, rolling companion to the player's own pace through the world.50485149Above Snakes Connection52505351The Above Snakes soundtrack is documented in the Above Snakes article. Whether the Outbound score draws on the same musical identity will be confirmed once the in-game credits are publicly verified; this section will be updated then.545255-Players who enjoyed Above Snakes' score can safely expect Outbound's music to feel like a continuation of that identity, tuned for a very different setting. The carryover is also part of why Square Glade has publicly framed Outbound as the spiritual successor to their earlier work in terms of atmosphere, even though the two games differ sharply in genre and visuals. For more on the studio's evolution between the two projects, see the development history article.53+Both scores come from the same composer, so the musical identity does carry between the two games even though the settings differ sharply: a dusty plague-era Old West in one, a sunlit solarpunk road trip in the other. That shared authorship is part of why Square Glade has framed Outbound as a spiritual successor to its earlier work in terms of atmosphere. For more on the studio's evolution between the two projects, see the development history article.56545755Before release, players could sample the music inside the free demo that ran on PC, PlayStation 5, and Xbox Series X|S. That build covered a short vertical slice of early gameplay with representative tracks from the score, and it did not include every piece in the finished score. The demo has since been retired from all storefronts.