Overview
The cooking system in Outbound lets players turn raw ingredients into meals that restore more hunger than the ingredients would on their own. Food comes from two pipelines: foraging in forests and meadows and farming crops in mobile garden beds. All of it feeds into workstations that live inside the camper van, so the kitchen travels with the player wherever they drive. A third ingredient pipeline, fishing, is on the post-launch roadmap for the Summer 1.1 update, but the studio has clarified that fish in Outbound are decorative collectibles for the journal and fish tanks rather than a food ingredient; cooking is not planned to gain a fish recipe.
Cooking is part of the game's gentle survival layer. Characters eat to keep their hunger meter topped up and to recover health, but running out of food causes the player to pass out rather than die. The system rewards preparation without punishing casual play, which matches the wider sustainability theme of the game.
Cooking Stations
Meals are prepared at dedicated stations that can be placed inside the van through the modular building system. Each station handles a different category of recipe, so a fully stocked kitchen usually ends up housing all three. Stations are crafted at the van's rear workbench using blueprints; some blueprints are unlocked by default, and others are downloaded from signal towers scattered across the map as part of the technology tree.

Station | Function | Known Recipes |
|---|---|---|
Food Processor | Cold prep station that crushes, mashes, and blends raw ingredients without heat. Available from very early in the demo as one of the first cooking tools. | Jam, Tomato Sauce |
Cooking Pot | Heated pot used for boiling and steeping. Handles soups and hot drinks that need water plus a second ingredient. | Mushroom Soup, Herbal Tea |
Baking Oven | Dry-heat oven used for baking grain-based foods. Unlocks the most filling meals in the game. | Bread, Pizza |
Campfire | Outdoor open-flame site built at campsites. Used for cooking on the road away from the van, but goes out in rain unless sheltered. | Basic field cooking |
Powered stations draw from the van's onboard electrical grid, which is fed by solar panels, wind turbines, or small hydro generators depending on the player's build. Keeping the kitchen running while parked in a bad spot for sunlight or wind is a common early-game power puzzle, and it ties cooking directly into the energy system and bio-burner backup generator.
Ingredients
Ingredients fall into four buckets based on how they reach the kitchen. Most items can be eaten raw for a small +10 hunger boost, but feeding them through a station multiplies their value. Herbs are the exception: eating a raw herb restores +10 health instead of hunger, which makes a handful of foraged herbs useful as a pocket first-aid kit.
Ingredient | Source | Raw Effect | Used In |
|---|---|---|---|
Berries | Foraged in the wild or planted in a crop plot once unlocked | +10 hunger | Jam |
Tomatoes | Foraged in the wild or farmed in a crop plot | +10 hunger | Tomato Sauce, Pizza |
Carrot | Foraged in the wild or farmed in a crop plot | +10 hunger | Eaten raw |
Herbs | Foraged in the wild | +10 health | Herbal Tea |
Mushrooms (Amber Morel, Indigo Cap) | Foraged in the wild or grown in a crop plot once unlocked | +10 hunger | Mushroom Soup |
Wheat / Grain | Harvested from the wheat fields around Lilly's Windmill, or grown in a crop plot | Crafting ingredient only | Bread, Pizza |
Water | Bottles found near man-made structures give 1 water per bottle, wells give 5 water per draw | Crafting ingredient only | Bread, Pizza, Mushroom Soup, Herbal Tea |
Honey | Produced from hives added through the beekeeping Kickstarter stretch goal | Sweet food source | Kitchen ingredient |
Mushroom variety matters at the cooking pot: a batch of Mushroom Soup has to use two mushrooms of the same kind, so Amber Morels and Indigo Caps cannot be mixed in one pot. Players who want to stockpile soup tend to harvest each biome's dominant mushroom separately and keep them in labeled storage crates in the van pantry.
Confirmed Recipes
These are the recipes confirmed in the demo, beta builds, and the community wiki. A more exhaustive list including future additions is tracked on the recipes list page.
Recipe | Ingredients | Station | Effect |
|---|---|---|---|
Jam | 2 Berries | Food Processor | +22 hunger |
Tomato Sauce | 2 Tomatoes | Food Processor | +22 hunger (also used as a Pizza ingredient) |
Herbal Tea | 1 Water, 2 Herbs | Cooking Pot | +22 health |
Mushroom Soup | 1 Water, 2 Mushrooms of the same kind (Amber Morel or Indigo Cap) | Cooking Pot | +22 health |
Bread | 2 Grain, 1 Water | Baking Oven | +22 hunger |
Pizza | 2 Grain, 1 Water, 1 Tomato Sauce | Baking Oven | +32 hunger (most filling meal confirmed) |
Food Effects and Buffs
Prepared food outperforms raw ingredients by a large margin. A single berry restores +10 hunger on its own, but two berries processed into Jam restore +22. The same math holds for tomatoes and mushrooms. Grain and water are only useful once cooked, since neither has a standalone effect. Pizza is the clear winner for hunger output at +32, but it is also the most ingredient-heavy recipe, chaining farming, water collection, tomato processing, and baking into one dish.
Recipes that use the cooking pot currently skew toward health recovery rather than hunger. Herbal Tea and Mushroom Soup both restore +22 health, which makes them the go-to meals for players returning from a rough day in the outdoors or recovering from wildlife encounters. Raw herbs can also restore +10 health on their own, which is useful as a pocket healer when a full kitchen is not nearby. The food processor branch, by contrast, is pure hunger relief.
Farm-to-Table Loop
Cooking sits at the end of a production chain that starts with growing or gathering ingredients. Early in a run, players lean on foraging: berries, herbs, carrots, and mushrooms scattered through the forest will keep hunger up while the van's kitchen is still bare. As the crafting system opens up, the player installs crop plots inside the van and plants wheat, tomatoes, carrots, and mushrooms for a reliable supply. Harvested grain goes straight to the Baking Oven, tomatoes pass through the Food Processor, and mushrooms land in the Cooking Pot.
Water is the one ingredient that does not come from the garden. Bottles of water can be scavenged from abandoned structures around the map, and wells offer a larger five-unit payout for players willing to walk to them. Because every hot recipe uses water, planning a route past a well before a big cooking session is a common tip. Honey from the beekeeping stretch goal adds another farm-side pipeline, giving late-game players a sweet ingredient to pair with bread and jam-based meals.
Campfire Cooking
Alongside the van's built-in kitchen, campfires give players an outdoor cooking option at rest stops. Campfires are part of the camping stretch goal added during the Kickstarter campaign, which expanded the game with bonfires and other outdoor-living features. Rain extinguishes open flames, so players usually park the van nearby and extend a side door, floor panel, or roof piece over the fire to keep it lit. A well-known moment from a streamer who tried to cover their campfire with a van door during a storm directly inspired the developers to build the shelter mechanic into the final game.
Campfires are slower than powered stations and are not a replacement for the van kitchen, but they work well for field trips where the van is parked at a scenic overlook and the group wants to cook together outside. Setting up a campfire, tossing raw ingredients into the pot, and watching the sunset with teammates is a very Outbound kind of evening.
Multiplayer Cooking
Cooking is designed with multiplayer in mind. In a four-player co-op session, ingredients and finished meals can be shared freely, and the group typically splits roles by ingredient pipeline: one player tends the garden, another forages mushrooms and herbs, a third handles water runs to wells or scavenges bottles, and a fourth focuses on processing (Food Processor recipes, Cooking Pot meals, Baking Oven outputs). Feeding everyone gets much easier when nobody has to cover every step of the chain alone.
Multiplayer cooking also turns the van kitchen into a social hub. Because all three stations can run in parallel on the same grid, a full team can batch-cook jam, soup, and bread at the same time while catching up between exploration runs. Stocking a shared pantry before a long drive is one of the most common group rituals in the game.
Tips
Build the Food Processor first. Two berries into a single jar of Jam more than doubles the hunger you would get by eating the berries raw, and berries are the easiest early ingredient to find.
Carry raw herbs as a pocket heal. A stack of herbs costs nothing to gather and restores +10 health each, which is useful when you are too far from a cooking pot to brew Herbal Tea.
Do not mix mushroom types in a soup. The cooking pot requires two mushrooms of the same kind, so keep Amber Morels and Indigo Caps in separate inventory slots.
Route through wells when possible. Wells give 5 water per draw compared to 1 from scavenged bottles, and hot recipes drain your water supply quickly.
Save grain for Pizza. Bread is fine, but Pizza gives +32 hunger versus Bread's +22 for only one extra ingredient (Tomato Sauce).
Shelter your campfire. Before it rains, park the van so a side door, floor, or roof panel covers the fire, or the flame will go out mid-cook.
Check signal towers often. New cooking blueprints are unlocked through signal tower downloads, so visiting every tower you pass keeps the kitchen growing.