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Dynamic elemental disasters that strike Everland, left over from the divine forces that destroyed civilization during the ancient war, and whose severity rises as the game progresses.
Shanghai-based indie studio behind Of Peaks and Tides, its debut title. Founded by Cao Xiaowen, known in Chinese as 青庖游戏, registered as Shanghai Qingpao Network Technology Co., Ltd.

The custom Unreal Engine 5 physics implementation at the core of Of Peaks and Tides, governing fire propagation, weight-based damage, elemental control, and environmental interactions.

Confirmed traversal systems in Of Peaks and Tides, including climbing, gliding, mounts, and physics-aided movement.
The offline player playtest events CyancookGames is running for Of Peaks and Tides through 2026, beginning with the game's first offline playable debut in China at TapTap Game Fest in Shanghai.

The cataclysmic conflict at the center of Everland's backstory, in which divine elemental forces turned against mortal civilization.
Overview of confirmed enemies in Of Peaks and Tides, including the four enemies revealed by CyancookGames in February 2026.
The crafting system in Of Peaks and Tides, named 合成 in the demo builds, built around combining nearly any items into tools, weapons, structures and siege equipment.

The shattered mythological realm that is the setting for Of Peaks and Tides, featuring diverse biomes shaped by ancient divine conflict.

Multi-phase boss in Of Peaks and Tides that reshapes the battlefield with wind currents.
Towering elite enemy in Of Peaks and Tides that hurls fruit and a colossal club.
Agile elite enemy in Of Peaks and Tides combining war bow archery with acrobatic melee.

Real-time action combat system in Of Peaks and Tides, featuring environmental interactions, unconventional strategies, diverse enemy types, and traversal abilities including climbing, gliding, and flying mounts.
The named observation system in Of Peaks and Tides, a key-bound action that surfaces what a nearby object is for and how it interacts, and the designed entry point to the game's puzzles and fights.
The Chinese, English and Japanese titles of Of Peaks and Tides, the studio's stated reason for not translating 山海经 literally, and the cross-language name set for the game's places and people.

Complete roster of the named creatures of Everland in Of Peaks and Tides, with confirmed heights, weights, size classes and behaviour.
How CyancookGames is building sound effects, creature audio, and the dynamic music system for Of Peaks and Tides.
Common enemy in Of Peaks and Tides that severs and hurls its razor-edged tail.