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Dynamic elemental disasters that strike Everland, left over from the divine forces that destroyed civilization during the ancient war.
Shanghai-based indie game development studio behind Of Peaks and Tides, founded by Ted Cao, a former Tencent Games producer. Also known as Qingpao Games.
Confirmed traversal systems in Of Peaks and Tides, including climbing, gliding, mounts, and physics-aided movement.
Overview of confirmed enemies in Of Peaks and Tides, including the four enemies revealed by CyancookGames in February 2026.
The cataclysmic conflict at the center of Everland's backstory, in which divine elemental forces turned against mortal civilization.
CyancookGames is hosting offline player playtest events for Of Peaks and Tides throughout 2026.
The custom Unreal Engine 5 physics implementation at the core of Of Peaks and Tides, governing fire propagation, weight-based damage, elemental control, and environmental interactions.
Common enemy in Of Peaks and Tides that severs and hurls its razor-edged tail.
Agile elite enemy in Of Peaks and Tides combining war bow archery with acrobatic melee.
Multi-phase boss in Of Peaks and Tides that reshapes the battlefield with wind currents.
The shattered mythological realm that is the setting for Of Peaks and Tides, featuring diverse biomes shaped by ancient divine conflict.
Towering elite enemy in Of Peaks and Tides that hurls fruit and a colossal club.
The freeform crafting system in Of Peaks and Tides, built around the philosophy of combining nearly any items to create tools, weapons, structures, and siege equipment.
Real-time action combat system in Of Peaks and Tides, featuring environmental interactions, unconventional strategies, diverse enemy types, and traversal abilities including climbing, gliding, and flying mounts.