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Creature Taming
May 16, 2026 at 07:04 AM
Added mount and base-on-mount traversal details
Creature taming in Of Peaks and Tides uses a bond-based system. Rather than capturing or forcing animals into service, players build relationships with wild creatures over time. Tamed creatures serve as mounts, combat allies, and platforms for mobile bases. The world is filled with adorable creatures that inhabit the various biomes, available for players to bond with.
Taming a creature involves approaching it in the wild, offering food or items it favors, and spending time near it without threatening it. Each species has different temperaments and preferences. Aggressive predators take longer to tame and require the player to demonstrate strength or cunning, while passive herbivores may be won over with food alone.
The bond grows over time through feeding, grooming, and traveling together. A fully bonded creature responds more reliably to commands and performs better in combat and traversal.
Role | Description |
|---|---|
Mount | Tamed creatures can be ridden for faster ground travel. Some species can fly, granting aerial traversal and access to otherwise unreachable areas. |
Combat ally | Bonded creatures fight alongside the player, attacking enemies on command or acting independently based on their temperament. |
Mobile base | Large creatures can carry structures built on their backs. This allows players to create portable bases that move with the creature. |
Pack animal | Some creatures can carry extra inventory, expanding the player's storage during exploration trips. |
In the Gamescom 2025 demo, a flying trial minigame was available that grants the player a permanent gliding ability upon completion. The trial consists of flying through hoops across three stages of increasing difficulty. Completing all three stages unlocks gliding as a traversal option for the rest of the game.
Certain tamed creatures are capable of flight. Flying mounts provide rapid traversal across Everland's varied terrain and allow players to survey the landscape from above. They also provide escape routes during dangerous encounters or calamities.
Each creature species has distinct behavior patterns. Some are nocturnal, some hibernate during certain seasons, and some migrate across biomes. Players who understand these patterns can locate and tame specific creatures more efficiently. Understanding plant and creature growth patterns is also part of the overall survival mechanics, as knowledge of natural cycles helps players predict resource availability and creature movements across Everland.
Tamed creatures are not only companions; they are the backbone of mid- and long-range travel in Everland. Steam press materials specifically describe giant winged creatures that can be mounted to fly across the realm and large tamed beasts that can carry player-built structures on their backs as mobile bases.
Use Case | Description |
|---|---|
Ground mounts | Small to medium tamed creatures for quick on-foot replacement; useful in dense terrain. |
Flying mounts | Giant winged creatures unlock vertical and long-range travel; cover ground that climbing and gliding cannot. |
Mobile bases | Large beasts that double as moving platforms for Base Building; the construction stays attached as the creature moves. |
Mounting and base-attachment systems run on the same Physics System as the rest of the game, so balance, weight, and the creature's gait all affect how structures behave. See Mounts and Traversal for the wider traversal toolkit.