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Kingdom's Guard
April 22, 2026 at 07:07 PM
Retargeted Module and Cartridge wikilinks from the Console Equipment overview to their dedicated pages (1 to /cartridges)
Kingdom's Guard is one of the twelve Cartridge sets in Neverness to Everness. Cartridges are the named, themed pieces of Console Equipment that grant set bonuses when two or four pieces from the same set are placed on a character's grid. Unlike generic Modules, which only contribute raw stats, Cartridges are the part of the loadout that actually shapes a character's playstyle through their 2-piece and 4-piece effects.

Kingdom's Guard is a defensive Cartridge set aimed at characters who hold the front line. The 2-piece bonus raises DEF, and the 4-piece increases the strength of any shields the wearer applies or receives by 20%. The set is most valuable on shield generators and protective supports rather than damage dealers, since neither bonus directly increases damage output.
Like other Cartridges in the game, Kingdom's Guard unlocks an Epic-tier bonus when two pieces of the set are equipped together, and a stronger Legendary-tier bonus when the wearer fields the full four-piece set. The 2-piece is always active. The 4-piece carries the conditional or stacking effect that defines the set.
Pieces | Tier | Effect |
|---|---|---|
2-Piece | Epic | DEF +15%. |
4-Piece | Legendary | Increases wearer's shields by 20%. |
The main stat on a Cartridge is fixed when the piece drops and is rolled from the same general pool used by every Cartridge set. Higher cell-cost pieces tend to roll the stronger main stats, and main stat values scale linearly between Level 1 and the maximum Level 20 enhancement. The full table below shows the full level-1 to level-20 ranges for every main stat type that Kingdom's Guard can roll.
Main Stat | Level 1 | Level 20 |
|---|---|---|
Essentia | 36 | 180 |
ATK% | 7.5% | 37.5% |
DEF% | 10.5% | 52.5% |
HP% | 7.5% | 37.5% |
Healing Bonus | 6.9% | 34.5% |
CRIT Rate | 6.0% | 30.0% |
CRIT DMG | 12.0% | 60.0% |
Anima DMG Bonus | 7.5% | 37.5% |
Chaos DMG Bonus | 7.5% | 37.5% |
Cosmos DMG Bonus | 7.5% | 37.5% |
Incantation DMG Bonus | 7.5% | 37.5% |
Lakshana DMG Bonus | 7.5% | 37.5% |
Psyche DMG Bonus | 7.5% | 37.5% |
Destabilization | 36 | 180 |
Each Cartridge piece rolls up to four sub-stats that are independent of the main stat. Sub-stats can land on any of the following types, and roll values are shared across the cartridge pool. Higher rarity pieces gain more sub-stat slots and stronger initial roll ranges.
Sub-Stat | Type |
|---|---|
HP | Flat or percentage core stat |
ATK | Flat or percentage core stat |
DEF | Flat or percentage core stat |
Anima DMG | Elemental damage bonus |
Chaos DMG | Elemental damage bonus |
Cosmos DMG | Elemental damage bonus |
Incantation DMG | Elemental damage bonus |
Lakshana DMG | Elemental damage bonus |
Psyche DMG | Elemental damage bonus |
CRIT Rate | Critical stat |
CRIT DMG | Critical stat |
Kingdom's Guard drops in three rarity tiers. Higher rarity Cartridges roll higher base main-stat values, more sub-stat slots, and reach higher final values when fully enhanced. The intended endgame set is the 5-star (S-Rank) version, with 4-star pieces serving as a strong intermediate option and 3-star pieces filling the slot during early Console builds.
Icon | Rarity | Rank | Role |
|---|---|---|---|
| 3-Star | B-Rank | Early-game placeholder; minimal substat depth. |
| 4-Star | A-Rank | Mid-progression set; viable for most non-endgame content. |
| 5-Star | S-Rank | Endgame target; highest main-stat ceiling and sub-stat slots. |
Kingdom's Guard is farmed alongside the rest of the Cartridge pool through the Rabbit Hole activity, the regular boss and enemy farming mode used to acquire Console Equipment. Runs cost Stamina (the recharging energy used for repeatable rewards), and the player claims drops at the end of each run rather than mid-fight. Specific Cartridge sets are tied to specific Rabbit Hole domains, so farming the right domain is the most efficient way to chase a complete four-piece loadout for this cartridge.
Like other Console Equipment drops, the rolls on each piece are randomized when it drops. Multiple farming sessions are normally required to land a four-piece set with desirable main stats and sub-stat lines for the intended carry. Stockpiling lower-rarity pieces of the same set is also useful, since they can be consumed as enhancement material to push the keeper pieces to Level 20.
Kingdom's Guard is built for one general role: Defensive shield support. The 2-piece bonus is always live, while the 4-piece is the part of the set that decides whether this cartridge is worth a slot on a given character. Players building toward this set should plan their team around the conditions written into the 4-piece text, rather than treating it as a generic stat boost.
Like all Cartridge picks, the choice is also driven by what other sets are available to the wearer. If a more specialized set already covers the character's element or role better than Kingdom's Guard does, that set takes priority; if not, the bonuses listed above offer one of the strongest options in the current pool.
Modules and Consoles: full overview of the Console Equipment system, the grid, and how Modules and Cartridges fit together.
Combat System: how Cartridge bonuses interact with attack rotations, swaps, and reactions.
Elemental Reactions: reference for Nova, Stain, Scorch, Blossom, Remora, and other reactions named on Cartridge bonuses.
Esper Cycle System: how element pairings drive the reactions and Trio Reactions that several Cartridges hook into.
Tier List: character rankings to help match this cartridge to the right Esper.