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Rabbit Hole is on a high-rise rooftop at Cape Square in New Herland District. Its first difficulty requires Hunter Level 10. The six nodes each offer a different pair of Cartridges, alongside resources used for Console development.
Cartridge stage pairs
Stage | Enemy group | |
|---|---|---|
Clock Tricks | Haunted Record Player and Haunted Vending Machine | |
Sculpture Gallery | Decomposer and Haunted Vending Machine | |
Latitude Loom | Decomposer, Haunted Record Player and Haunted Vending Machine | |
Defend the Radish | Haunted Record Player and Haunted Vending Machine | |
Mental Map | Decomposer and Haunted Vending Machine | |
Night of the Rails | Decomposer, Haunted Record Player and Haunted Vending Machine |
Difficulties I-VI
Difficulty | Decomposer / Record Player | Vending Machine | |
|---|---|---|---|
I | 10 | 20 | 22 |
II | 20 | 30 | 32 |
III | 30 | 40 | 42 |
IV | 40 | 50 | 52 |
V | 50 | 55 | 57 |
VI | 60 | 60 | 62 |
Only the enemies in the selected node appear; the total count can change with difficulty. Each listed difficulty gives 200 Hunter EXP. Other possible rewards include Beetle Coins, Arcane Thread, Carrotas for Easy Rewind, and Manhole materials for upgrading Modules and Cartridges.
Choosing a farming difficulty
Difficulty I lists B- and A-Class Cartridges. S-Class rewards are explicitly listed for both sets at Difficulty III in Sculpture Gallery, Latitude Loom, Defend the Radish and Mental Map. Clock Tricks lists S-Class Lost Radiance at III and S-Class Diabolos at IV; Night of the Rails lists both of its own sets at IV. Difficulties V and VI list A- and S-Class rewards.
A listed rarity is a possible reward, rather than a promised result from each claim. Match the stage to the set you need and inspect the current reward preview before spending Character Pixels. Carrota and Manhole material availability also differs between difficulty rows.