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Blow up the Crowd
April 29, 2026 at 02:18 PM
Added combat statistics, passive effect, and compatible characters
Blow up the Crowd is an S-Class Solid Arc tuned for a swap-carry playstyle. Its Beat King passive rewards teams that rotate the wearer in and out of the field, scaling off-field and on-field damage separately so the Arc continues working whether the character is sustaining a combo or parked in the back for buffs.
Blow up the Crowd is a 5★ S-Class Solid-type Arc in Neverness to Everness. It rolls a base 512 ATK at Level 80 with a 27.5% ATK% substat. The primary skill, Beat King, defines its role across rotations and team compositions.
"Shh... it's coming, it's coming! IT'S COMING!!!"
The flavor text sets the Arc's tone and gives designers a quick lens on how the Beat King passive is meant to feel in play.
The Beat King passive provides the following effect at Refinement Rank 1: Increases the active character's ATK by 10% while the wearer is off-field, and increases the active character's ATK by 2% when the wearer deals damage, up to 4 stacks. Triggers at most once every 2s, and resets when the wearer becomes the active character. Increases Psyche DMG by 12% while the wearer is the active character, and increases Psyche DMG by 2% when dealing Psyche DMG with a Basic Attack, up to 10 stacks.
Refinement ranks raise these values without changing the trigger conditions. The table below lists the per-rank scaling.
Level | Off-Field ATK | Off-Field Stack | Psyche DMG On-Field | Psyche Stack |
|---|---|---|---|---|
L1 | +10% off-field ATK | +2% per stack | +12% Psyche DMG | +2% per Psyche stack |
L2 | +11% | +2.3% | +14% | +2.3% |
L3 | +12% | +2.6% | +16% | +2.6% |
L4 | +13% | +2.9% | +18% | +2.9% |
L5 | +14% | +3.2% | +20% | +3.2% |
Reaching Level 80 with full access to the Beat King passive requires six ascension breakthroughs. Each phase raises the level cap and unlocks the next refinement condition. The costs are fixed per Arc and do not scale with refinement rank.
Phase | Level Cap | Gold | Materials |
|---|---|---|---|
Phase 1 | Lv.30 | 20,000 | Beaty x4, Blurred Numeral x4 |
Phase 2 | Lv.40 | 40,000 | Beaty x10, Blurred Numeral x10 |
Phase 3 | Lv.50 | 60,000 | Versey x6, Unsolved Numeral x6 |
Phase 4 | Lv.60 | 80,000 | Versey x12, Unsolved Numeral x12 |
Phase 5 | Lv.70 | 100,000 | Harmony x6, Distorted Numeral x6 |
Phase 6 | Lv.80 | 120,000 | Harmony x12, Distorted Numeral x12 |
The listed compatible characters share the Arc's core synergy. Any character can equip any Arc regardless of element or skill fit, but these characters gain the full value of the Beat King passive thanks to their kits and scaling.
Character | Element | Rarity | Why It Fits |
|---|---|---|---|
5★ | S-Class Cosmos DPS whose Ultimate-heavy rotation rewards buffs that fire on Ultimate cast; a natural fit for the Beat King payoff. | ||
5★ | S-Class Anima Caster whose ranged kit benefits from both ATK and healing scaling; a natural fit for the Beat King payoff. | ||
5★ | S-Class Cosmos DPS whose adaptable kit scales with raw offensive multipliers and Ultimate windows; a natural fit for the Beat King payoff. | ||
4★ | A-Class Psyche Bureau agent whose support utility extends any team-wide damage or sustain buff; a natural fit for the Beat King payoff. |
Blow up the Crowd is acquired through the standard Arc acquisition methods in Neverness to Everness. S-Class Arcs can appear in the gacha system and its pity guarantees, in specific shop rotations, and in limited event reward tracks.
Method | Details |
|---|---|
Miracle Box 5★ tiles | S-Class Arcs appear as guaranteed 5★ tile payouts on the Arc gacha board. |
Arc banner pity | Soft pity at 60 pulls, hard pity at 80 pulls. The featured S-Class Arc has a 25% chance at soft pity. |
Long-term currency shops | Select S-Class Arcs rotate through the Tri-Keys shop and limited event storefronts. |
Confirm your chosen character's rotation lines up with the Beat King trigger before investing refinement materials. An Arc whose condition you cannot reliably fire is worth less than a B-Class Arc you activate every rotation.
At Refinement Rank 1 the values in the passive table are baseline. Early ranks give the biggest jumps; the last couple of ranks are smaller gains and usually not worth duplicating a 5★ Arc unless the character is a dedicated main DPS.
Pair Blow up the Crowd with Solid-aligned Drive Blocks and KongMu Gear. Matching element on support gear stacks multiplicatively with the Arc's passive.
Keep the ascension materials in mind when planning farming routes. The final two phases jump from a 6x to a 12x requirement, which is often the real blocker for hitting Level 80.
Review the Compatible Characters table before equipping. Element mismatch still works, but the biggest multipliers assume the passive's trigger and your character's rotation are synchronized.
Field | Value |
|---|---|
Rarity | S-Class (5★) |
Arc Type | Solid |
Base ATK (Lv. 80) | 512 |
ATK% (Lv. 80) | 27.5% |
At base refinement (R0), the passive reads: Off-field: grants 10% ATK to the active character, increasing by 2% per damage instance dealt by the wearer (max 4 stacks, once per 2s). On-field: +12% Psyche DMG with +2% per Psyche Basic Attack (max 10 stacks, once per 0.3s).
The Blow up the Crowd is a Solid-type Arc. Espers with Solid Arc compatibility can equip it; the recommended 4-character roster below covers the highest-impact pairings:
Esper | Rarity | Element |
|---|---|---|
S-Class | Cosmos | |
S-Class | Anima | |
S-Class | Cosmos | |
A-Class | Psyche |