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PC is the only confirmed platform for Nodusfall and every other platform is explicitly undecided. No release date or window has been announced, no storefront listing exists, and no test has been scheduled.
Short answers to the most common Nodusfall questions as of September 11, 2026, based on what the development team has actually stated. Where something is unknown, this page says so.
Nodusfall was world-premiered during the opening night livestream of gamescom on August 25, 2026, and the week that followed carried a press demo, Chinese press releases and a development-team FAQ.
Nodusfall is a free-to-play multi-mythology co-op action game developed by miHoYo and published by HoYoverse, revealed at gamescom Opening Night Live on August 25, 2026. Players take the role of a Weaver in a world where divine authority has collapsed. PC is confirmed and every other platform is undecided.
The first Nodusfall trailer, titled "Wield Divinity, Sever the Dreadnodus", premiered during gamescom Opening Night Live on August 25, 2026 and is still the primary source for the game's tone and premise.
Nodusfall is developed by miHoYo and presented globally by HoYoverse. This page covers the studio only as it relates to this game: the entity structure behind it, what has been said about the project's history, and the one engine statement on the record.
What has been stated about how Nodusfall plays: the four official pillars, the development team's own statements on co-op, solo play and PvP, and what four-player boss hunting looked like in the August 2026 development build.
Weavers are the role players take in Nodusfall. In the story they are messengers shaped by the essence of creation and sent to find the source of the calamity, who fell to the mortal world before they were enlightened.