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Track all wiki edits and revisions for My Time at Evershine
“Title case fix: "Multiplayer Co-op" -> "Multiplayer Co-Op"”
“Corrected core romanceable count to ten (four backer-voted) per the current official store description; the prior eight/two was stale campaign-era copy”
“Removed duplicate in-body wikilinks”
“Corrected core romanceable count to eight characters with two backer-voted, matching official descriptions”
“Corrected core romanceable count to ten (four backer-voted) per the current official store description; the prior eight/two was stale campaign-era copy”
“Corrected core romanceable count to ten (four backer-voted) per the current official store description; the prior eight/two was stale campaign-era copy”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Corrected core romanceable count to eight (two backer-voted); framed post-$2.5M stretch goals as unconfirmed”
“Corrected core romanceable count in Romance section to eight core, two backer-voted”
“Added hands-on combat detail: starting weapons (sword and shield, two-handed sword), basic combos, leap-slam and dodge, noting the current build is early”
“Added official screenshot of a bandit fight”
“Added official screenshot of a romantic ceremony scene”
“Added official screenshot of settlement houses and working settlers”
“Added official screenshot of the frontier landscape vista”
“Added official key art to the overview”
“Clarified the role of alpha feedback in the hair system rework”
“Corrected romanceable counts, Rival Romance unlock status, and reward tier count phrasing”
“Corrected core romanceable roster count to ten characters, four backer-voted”
“Corrected core romanceable count to ten characters with four backer-voted”
“Initial article: Alliance, Duvos, Ethea and the Orzu conflict, Seesai, and series-lore backdrop from official pre-release dispatches (2026-06-11)”
“Initial article: recruitment flow, three NPC tiers, job assignment, wellbeing and morale, named settlers so far, alpha feedback fixes (2026-06-11)”
“Initial article: eight core romanceables with two backer-voted, NPC tier system, May 2026 dating system details, marriage and infidelity consequences, planned campaign extras (2026-06-11)”
“Initial article: region geography and politics, North Development Plan and Settlement 2, Evershine name lore, Goodall creature report, Area 1 buildable scope (2026-06-11)”
“Initial article: identity, premise, Governor loop, platforms and 2027 window, crowdfunding origin, alpha status (2026-06-11)”
“Initial article: four-player co-op cap, single-client design, player hosting, shared economy table, follower split, unique NPCs and marriage rules, difficulty scaling (2026-06-11)”
“Initial article: campaign funding totals, full stretch-goal ladder, backer votes, reward tiers, and the skip-Early-Access decision (2026-06-11)”
“Initial article: Governor role, pen-and-sword framing, duties, Governor's Desk and Mansion, gameplay loop, endgame plans, loop rework history (2026-06-11)”
“Initial article: open-world focus after the 2025 loop rework, climb and glide traversal, planned swimming and mounts, ruins and dungeons, dynamic weather, seasonal events, gathering loop, creature overview (2026-06-11)”
“Initial article: Settlement 2 designation, Evershine name lore, frontier crossroads premise, North Development Plan, growth tiers, neighboring species (2026-06-11)”
“Initial article: Project ME origin, team and design goals, art-direction overhaul, the September 2025 loop rework, devlog cadence, and the June 2026 showcase (2026-06-11)”
“Initial article: placement freedom, staged construction replacing brick-by-brick, tent/wood/stone tiers, build mode UX, functional buildings, player home and Mansion plans (2026-06-11)”
“Initial article: alpha eligibility, NDA rules, build scope, known-issue history, alpha-only hardware note, and the V00.05.00 and V0.6.1 updates (2026-06-11)”