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Track all wiki edits and revisions for My Time at Evershine
“Dated the motion-capture switch as a direction not yet in the build as of November 2024”
“Softened the non-core romanceable line to reflect that the two locale descriptions differ”
“Added the August 2026 gamescom trailer to the development timeline”
“Added the August 2026 gamescom trailer, the PlayStation 5 publisher and console features, and the non-core romanceable count”
“Added the non-core romanceable count stated in the Simplified Chinese store description”
“Dropped a date on the special-pet vote that could not be sourced from material this project is permitted to use, keeping the process that is confirmed”
“Removed a quotation about the returning-character vote that no official post actually contains, keeping the confirmed result itself”
“Removed the claim that the special pet vote settled on one specific animal, which was never announced, and replaced it with the submission-and-vote process that was actually published”
“Corrected a misquoted line about skipping Early Access to the wording actually used, restoring the detail that it refers to the PC storefront”
“Corrected the core romanceable count in the page description from eight to ten so it matches the article body”
“Corrected the image description to match what the picture actually shows”
“Corrected the image description to match what the picture actually shows”
“Added an official settler portrait from the current storefront screenshot set”
“Refreshed the campaign update count and noted that public mirroring of updates to the storefront feed has stopped; added the campaign FAQ's reward-delivery terms”
“Added what separates core from non-core romance content, the stated approach to confessions, and the children system”
“Added the planned first round of co-op testing from the January 2026 roadmap and the confirmed storefront capability set for online and LAN play”
“Added the January 2026 alpha roadmap: a planned mid-year build with new story content and NPCs, the first round of co-op multiplayer testing, and the decision to withhold the ending from testers”
“Corrected the claim that a T rating is confirmed, added the age ratings actually assigned and the storefront feature set, and expanded the languages line with the planned localisation list”
“Reframed the ESRB line as a content-intensity remark rather than an assigned rating, added the ratings actually issued, corrected the writers'-room name list to what the source is, added the studio's stated no-generative-AI position and campaign-era hardware guidance, refreshed devlog counts”
“Title case fix: "Multiplayer Co-op" -> "Multiplayer Co-Op"”
“Corrected core romanceable count to ten (four backer-voted) per the current official store description; the prior eight/two was stale campaign-era copy”
“Corrected core romanceable count to ten (four backer-voted) per the current official store description; the prior eight/two was stale campaign-era copy”
“Corrected core romanceable count to ten (four backer-voted) per the current official store description; the prior eight/two was stale campaign-era copy”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Corrected core romanceable count to eight (two backer-voted); framed post-$2.5M stretch goals as unconfirmed”
“Corrected core romanceable count in Romance section to eight core, two backer-voted”
“Corrected core romanceable count to eight characters with two backer-voted, matching official descriptions”
“Added official screenshot of the Northern Eufaula landscape”
“Added official screenshot of a romantic ceremony scene”
“Added official screenshot of settlement houses and working settlers”
“Added official screenshot of the frontier landscape vista”
“Added official key art to the overview”
“Clarified the role of alpha feedback in the hair system rework”
“Corrected romanceable counts, Rival Romance unlock status, and reward tier count phrasing”
“Corrected core romanceable roster count to ten characters, four backer-voted”
“Corrected core romanceable count to ten characters with four backer-voted”
“Initial article: Alliance, Duvos, Ethea and the Orzu conflict, Seesai, and series-lore backdrop from official pre-release dispatches (2026-06-11)”
“Initial article: recruitment flow, three NPC tiers, job assignment, wellbeing and morale, named settlers so far, alpha feedback fixes (2026-06-11)”
“Initial article: eight core romanceables with two backer-voted, NPC tier system, May 2026 dating system details, marriage and infidelity consequences, planned campaign extras (2026-06-11)”
“Initial article: region geography and politics, North Development Plan and Settlement 2, Evershine name lore, Goodall creature report, Area 1 buildable scope (2026-06-11)”
“Initial article: identity, premise, Governor loop, platforms and 2027 window, crowdfunding origin, alpha status (2026-06-11)”
“Initial article: four-player co-op cap, single-client design, player hosting, shared economy table, follower split, unique NPCs and marriage rules, difficulty scaling (2026-06-11)”
“Initial article: campaign funding totals, full stretch-goal ladder, backer votes, reward tiers, and the skip-Early-Access decision (2026-06-11)”
“Initial article: Governor role, pen-and-sword framing, duties, Governor's Desk and Mansion, gameplay loop, endgame plans, loop rework history (2026-06-11)”
“Initial article: Gaudi's confirmed Director role, the in-world creature report addressed to him, hedged prior-series background (2026-06-11)”
“Initial article: open-world focus after the 2025 loop rework, climb and glide traversal, planned swimming and mounts, ruins and dungeons, dynamic weather, seasonal events, gathering loop, creature overview (2026-06-11)”
“Initial article: Settlement 2 designation, Evershine name lore, frontier crossroads premise, North Development Plan, growth tiers, neighboring species (2026-06-11)”
“Initial article: Project ME origin, team and design goals, art-direction overhaul, the September 2025 loop rework, devlog cadence, and the June 2026 showcase (2026-06-11)”
“Initial article: placement freedom, staged construction replacing brick-by-brick, tent/wood/stone tiers, build mode UX, functional buildings, player home and Mansion plans (2026-06-11)”
“Initial article: Apricroc combat culture, hostility toward humans, and failed cannon project from the official January 2025 creature report (2026-06-11)”
“Initial article: alpha eligibility, NDA rules, build scope, known-issue history, alpha-only hardware note, and the V00.05.00 and V0.6.1 updates (2026-06-11)”