My Time at Evershine takes place in the shared world of the My Time series, three years after the events of the previous game. This page collects what official pre-release material says about that world: the store-page premise, the official site's framing, and a run of in-world "news dispatches" that Pathea Games published as lore flavor during and after the game's crowdfunding campaign. One caution up front: those dispatches are marketing worldbuilding for an unreleased game. None of the places or political actors below, apart from Northern Eufaula itself, are confirmed as visitable in-game content.
A world rebuilding itself
The series backdrop, restated in the Evershine store description, goes like this: 330 years before the game begins, the Day of Calamity destroyed civilization. Humanity survived the nuclear winter underground for hundreds of years, and people are finally picking up the pieces again. Evershine is pitched as a wholesome post-apocalyptic world, ruins and all, carrying the optimistic tone the series is known for.
Official lore posts sketch a rough timeline between then and now. The January 2025 creature report mentions an Age of Darkness roughly 120 years in the past, when humans first encountered the Gnawers. A developer story post adds that about one hundred years ago, a figure named Peach and his band of friends traveled around Ethea using a miracle machine to punch holes in the cloud layer, letting the sun through after a couple of centuries of darkness. The cuesta ridge above the player's future settlement was the southernmost place they reached, and one of Peach's companions planted a peach seed at its top with a wish that the tree would grow up "in forever sunshine." The developers say that story is the inception of the name Evershine but not the real reason the game carries it, which they have pointedly refused to reveal. The naming question is covered in more detail on the Evershine Settlement page.
The Alliance of Free Cities
The Alliance of Free Cities is the loose federation the player works for. Its North Development Plan, directed by Mr. Gaudi, recruits the player as the Governor of a brand-new settlement on the Alliance's northern fringe, officially designated Settlement 2. A March 2026 development post describes the location bluntly: behind the settlement lie the Alliance's peaceful heartlands, ahead stretches untamed frontier, "the very edge of the line holding back the Duvos Empire." The same post says the Alliance has poured massive resources into the frontier plan and requires its Governor to be "a master of both the pen and the sword," equal parts administrator and fighter.
In the wider conflict described below, the Alliance is officially neutral, a stance one in-world dispatch says frustrates most of its citizens. Instead of fighting, it has applied diplomatic pressure on both warring states. Its governing body, the Alliance Council, declined to comment within that same dispatch, which is about as much as the lore posts reveal of how the federation is actually run.
An October 2024 bulletin, written in the voice of an Alliance intelligence office called the ACI and addressed to the Free Cities Civil Corps, fills in more of the federation's geography. It reports that the spaceship-city Vega 5 is slowly sinking, names the towns of Walnut Groove, Highwind, and Tallsky alongside the settings of the two earlier games, references screening legislation for migrants from a place called Meidi with carve-outs tied to the Church of the Light, and describes an open manhunt for a fugitive called the Rogue Knight, last seen escaping a unit called the Flying Pigs outside Highwind. These names are texture rather than confirmed game content, but they sketch the institutions the player's settlement nominally answers to.
The Duvos Empire
The Duvos Empire is the series' standing antagonist power and the reason the settlement matters. The official site calls it "the almighty Duvos Empire" and places the player's settlement directly in its shadow on the border. As of the most recent lore dispatch, the Empire is two years into an open conflict with the Principality of Ethea over the Orzu Ruins, holds de facto control of most of those ruins, and is straining to keep it: the dispatch's reporter claims Duvos relic supplies can no longer match battlefield losses, then adds that "the Duvos Empire does not like to lose."
Smaller details reinforce the cold-war mood along the Alliance border. The ACI bulletin's postscript reports a prisoner exchange with Duvos that went wrong, with two Duvos soldiers vanishing in transit and Duvos refusing to hand back two Alliance prisoners in response. The same bulletin speculates that the Rogue Knight may have been extracted back to Duvos.
Ethea and the Orzu conflict
The Principality of Ethea, with its capital at Grace, is the state actually at war with Duvos. According to a November 2024 in-world dispatch credited to a reporter named DuMont, tensions at the Orzu Ruins exploded into open conflict two years earlier, after a peace treaty everyone expected to hold collapsed within a year. Both states have tried to keep the fighting local, with limited success.
The dispatch centers on a diplomatic moment: a planned meeting between Third Princess Corliss of Ethea and Foreign Secretary Torkin of Duvos to discuss a ceasefire. The Ethean citizens quoted in the piece are weary and skeptical, and DuMont closes by guessing that the ceasefire is a Duvos delaying tactic ahead of "their next big move." No later lore post has said how the meeting went.
The Kingdom of Seesai
The Kingdom of Seesai appears in the lore as Ethea's guarantor. It has declared that any attack on Ethea beyond the Orzu region will draw it into the war, and the dispatch credits that promise with letting the Ethean military stay on the offensive while Duvos digs in. Nothing else about Seesai has been published.
What this means for the game
All of the above is stage-setting. The confirmed playable setting is Northern Eufaula and the settlement itself; no official post says the player visits Grace, the Orzu Ruins, or any Alliance city, and the main plot is deliberately under wraps, with the developers literally printing "redacted" over plot points in their own story posts. What the lore establishes is pressure: a frontier town, an empire over the border, a war two states away, and a federation that would rather stay neutral. The developers have also said some of Evershine's character stories "get a bit dark" relative to earlier entries, while staying within a target T rating. For the geography the player actually inhabits, see Northern Eufaula and Exploration and the World.