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Withered Knight
July 22, 2026 at 06:04 AM
Replaced the in-development note with the confirmed Polearm and Shield kit and listed the greatsword balance changes
The Withered Knight is the heavy two-handed fighter of Mistfall Hunter and the newest of the six classes, added for the June 2026 Open Beta. On the Classes page it stands as the greatsword specialist, a slow, deliberate bruiser that marks enemies and then makes those marks pay off. It carries a two-handed Greatsword with extended reach, and that reach is central to how it controls space.
The Withered Knights were once the glorious Rose Knights of the southern kingdom of Gaenaria. After falling from grace they were exiled to the North, where the bitter cold, years of war, and a savage foreign land reshaped them. They have lost the polished look of court knights, yet they still wear their formal armor, keep their chivalric code, and carry an innate sense of order, working to find the missing Pontiff and reclaim their former glory. The Holy Sigil they bear, a vertical line piercing a circle, ties them to the legend of Saeria Sith, the incarnation of the Supreme Deity in Gaenarian faith. See The World and Lore for the wider setting.
In combat the Withered Knight marks enemies with Withering Sigils to set up strategic advantages, then detonates those sigils through Reckoning, an Execution mechanic, at the right moment. Two tactical skills round out the kit. Parry demands precise timing and, in skilled hands, balances offense and defense effectively. Thorn Guide grapples and drags enemies, giving the Knight a control role for the team. The core Withering talent decides the overall style, whether you suppress and grind enemies down with sigils or save them to break a formation at the perfect moment.
The Greatsword splits into Consecutive Break and Delayed Detonation. The Consecutive Break Build keeps Wither stacks from vanishing when they are shattered; breaking them in a row inflicts multiple debuffs, and the Knight's threat climbs sharply as the break count rises. The Delayed Detonation Build instead makes Wither stacks explode after a delay. You can let them go off on their own or break them manually to trigger an explosion that spreads the Wither state to nearby targets. Either way, the mechanic gives the Withered Knight a heavy presence in team fights.
Weapon | Playstyle | Signature |
|---|---|---|
Greatsword | Consecutive Break | Wither stacks survive shattering; consecutive breaks pile on debuffs and scaling threat |
Greatsword | Delayed Detonation | Wither stacks explode after a delay, spreading the Wither state to nearby enemies |
Polearm and Shield | Reach and guard breaking | Six skills spanning damage and support, with a long-range rescue for downed teammates |
The greatsword was never meant to be the class's final form. The Withered Knight's second stance is the Polearm and Shield, and it arrives with the first season rather than at launch day itself. It brings six new skills to pick from and, unusually, the ability to pull a downed teammate back up from a distance, which no other stance offers. Its talents and skills branch toward either damage or support, so the same class can be built as a front-line threat or as the squad's safety net.
The developers describe the intended rhythm as a stance dance: drag an opponent in with Thorn Guide, burst them down, and when they burn a mobility skill to escape, swap to the polearm, pin them with a thrown strike, and finish with a shield bash that breaks their guard.
The greatsword was tuned after the June test, where the Withered Knight was the most-played class. Parry now unlocks at an earlier level and its counter window is longer. Thorn Guide had the collision problems that made its pull fail resolved, so it connects more reliably. The second-stage branch of Breakthrough Charge lost its heavy knockback, which had been shoving ranged opponents further away instead of keeping them in range. The core Legacy talent now restores more health when the Knight downs a rival hunter, and light and heavy strikes had their hitboxes widened slightly so the damage area matches what the animation shows. One trim came with the new stance: because the Polearm and Shield also benefits from it, the Endless Flow talent gives slightly less cooldown reduction than before.
For the two-weapon stance system and the combat fundamentals behind the greatsword, see Combat and Weapons.