Loading...
Windrest
August 27, 2026 at 12:23 AM
Added the Scavenger Squad refresh mechanic and noted which hub systems survive a season reset
Windrest is the hub settlement of Mistfall Hunter, the safe haven every expedition starts and ends at. It sits on the continent of Weavereach described on The World and Lore, and it is where you prepare, repair, restock, and bank what you carried out of the mist. Everything you do between runs happens here.

The pre-raid routine runs through a handful of facilities. You allocate talents (resets are free), buy supplies, forge and repair gear, socket affix gems, and then test the result before committing to a run.
Facility | What it does |
|---|---|
Cazarro's shop | The supply merchant, where you stock up before heading into the mist |
Workshop | Forging and repairs, plus affix gem socketing |
Training Grounds | A practice space for trying a build or a weapon stance before a real run |
Goddess Statue | Home of the Springhorn |
Victory Wine | A consumable boost taken before an expedition |
Talent screen | Talent allocation with free resets, covered on Progression, Skills, and Talents |
Beyond the pre-run checklist, Windrest holds the systems that persist between expeditions, each attached to a named resident or structure.
Facility | What it does |
|---|---|
Quick Loadout | Equips a saved set of gear and gems in one action |
Warehouse and Gyldjar | Persistent storage, upgradable to hold more |
Dew | Handles class change, letting you move between the six classes |
Pip's Auction House | The player-driven market where hunters buy and sell equipment and gems |
Scavenger Squad | An idle, non-combat unit deployment that gathers resources over time |
Collection Pedestal | A display for the loot you have brought home |
Tent | The wardrobe, where cosmetic outfits are changed |
Richie the Merchant | A merchant present in Windrest |
Two of these behave differently from the rest across a season boundary. The Warehouse and select camp buildings are wiped when a season rolls over, while the Collection Pedestal is one of the long-term systems that carries through untouched, so loot displayed there survives the reset that clears your storage. The full rollover rules are on Season 1: Soul Hunt.
The Scavenger Squad also gained a refresh mechanic on August 19, 2026. Once a task is finished and its rewards claimed, the materials the squad asks for reroll across every mode, which stops a run of unwanted requirements from stalling the deployment.
Dew, the fragment of the Fate Goddess who weaves fallen heroes new bodies, is present in Windrest and is the NPC you go to in order to change class. Her role in the setting is covered on The World and Lore.
Pip lends a name to several things in and around Windrest: the Auction House, the premium secure stash Pip's Pocket described on Extraction and Gameplay Loop, and cosmetic Pouches and Keychains. The Deluxe edition on Editions and Game Pass bundles an emote set titled Pip's Daily Life, and the first season's task rewards include a Pip's Rare Pouch.
Windrest is not static across a season. The first season opens with a mysterious guest arriving in the settlement carrying news that pulls hunters toward an unknown fate, which is the hook the season's tasks hang from. That thread is tracked on Season 1: Soul Hunt.
The camp systems themselves, including the building levels that govern forge speed and Scavenger Squad output, are detailed on Progression, Skills, and Talents.