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Combat in Marvel's Wolverine: parries and dodges, Critical Strikes, Special Techniques, ally assists, Enhanced Senses, stealth, traversal, and chase sequences.
How the Rage meter, its three tiers, Last Stand, and Wolverine's healing factor work together in Marvel's Wolverine.
Nightmare Doors in Marvel's Wolverine: the mind cabin, the three trial categories, and the memories, medals, and upgrades they award.
Technique Points, Adaptations and the strand allowance, suit crafting, collectibles, Mission Replay, and New Game Plus in Marvel's Wolverine.