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Weapons and Builds - Version 2 vs Version 3
Jun 6, 2026, 04:00 PM
Added screenshots (2026-06-06)
Jun 15, 2026, 01:47 PM
Added daggers (agile playstyle) to the weapon classes list and intro
11Lords of the Fallen II is built around experimenting with countless builds. The developers have promised broader buildcraft than the first game, spanning melee, sorcery, and hybrid approaches.223344Weapon Classes556-Several weapon classes have been shown across the game's reveals. A new katana class was confirmed as one of the community's most requested additions, joining the scythe. Other weapons seen in action include swords, shields, flails, and crossbows.6+Several weapon classes have been shown across the game's reveals. A new katana class was confirmed as one of the community's most requested additions, joining the scythe. Other weapons seen in action include daggers, swords, shields, flails, and crossbows.778-Katana, a new weapon class added for the sequelScytheSword and shieldFlailCrossbow for ranged attacks8+Katana, a new weapon class added for the sequelDaggers, supporting a fast, agile playstyleScytheSword and shieldFlailCrossbow for ranged attacks991010Steel and Sorcery11111212Beyond physical weapons, sorcery is a confirmed pillar of combat, supporting dedicated magic builds as an alternative to steel. Players are encouraged to mix melee, ranged, and magical tools to suit their playstyle. See Combat for how these are used in battle.13131414A Note on Specifics15151616Individual weapon, armor, and spell names have not been detailed ahead of launch, and the sequel's stat and progression systems have not been fully revealed. What is confirmed is the emphasis on flexible, varied character builds.