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Weapons and Builds - Version 6 vs Version 7
Aug 17, 2026, 09:51 PM
Removed an image that showed a boss encounter rather than weapons or builds
Aug 26, 2026, 02:23 PM
Noted that weapons, armour, spells and magic schools return reworked from the previous game, and that the scythe followed a community poll
11Lords of the Fallen II is built around experimenting with countless builds. The developers have promised broader buildcraft than the first game, spanning melee, sorcery, and hybrid approaches.2233Weapon Classes4455Several weapon classes have been shown across the game's reveals. A new katana class was confirmed as one of the community's most requested additions, joining the scythe. Other weapons seen in action include daggers, swords, shields, flails, and crossbows.667-Katana, a new weapon class added for the sequelDaggers, supporting a fast, agile playstyleScytheSword and shieldFlailCrossbow for ranged attacks7+Katana, a new weapon class added for the sequelDaggers, supporting a fast, agile playstyleScythe, added after a community poll on the most-wanted new weaponSword and shieldFlailCrossbow for ranged attacks8899Steel and Sorcery10101111Beyond physical weapons, sorcery is a confirmed pillar of combat, supporting dedicated magic builds as an alternative to steel. Players are encouraged to mix melee, ranged, and magical tools to suit their playstyle. See Combat for how these are used in battle.12121313A Note on Specifics141415-Individual weapon, armor, and spell names have not been detailed ahead of launch, and the sequel's stat and progression systems have not been fully revealed. What is confirmed is the emphasis on flexible, varied character builds.15+Individual weapon, armor, and spell names have not been detailed ahead of launch, and the sequel's stat and progression systems have not been fully revealed. Asked whether weapons, armour and spells return from the previous game, the team has said they do across all three, along with some of its schools of magic, but reworked rather than carried over unchanged so that nothing feels identical to before. Which specific items return has not been said. What is confirmed is the emphasis on flexible, varied character builds.16161717The one weapon item named so far is cosmetic rather than mechanical: a scythe skin listed as a pre-order exclusive in the published edition contents. It changes the look of the scythe class rather than adding a weapon. See Editions and Platform Features for what each edition includes.