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The Strategy Server is the game's top competitive tier: only the top four clubs per division reach it, sixteen clubs contest each one, divisions redraw every two months, and every reward is cosmetic.
Solo Mode hides every other player with one toggle and fills tank, healer and damage slots with AI teammates, so the full main campaign can be played without grouping. It is positioned as a first class playstyle.
World bosses are open world encounters with no party cap. Anyone in the zone can join, rewards go to contributors, and the studio places them at the top of the combat ladder alongside twelve player raids.
May Manor is a named region on the launch world map, a ruined rain soaked estate whose corruption traces to the Red Moon, and the parent of May Manor: Garden, a level 63 twelve player raid.
The Connections system draws historical projections of past characters as companions, with published pity and wish rules, a weekly affinity loop, and the Corridor of History sealed artifact that borrows their abilities in combat.
Many world interactions resolve on a dice check rather than a fight. The player rolls two dice against a shown target with a stack of modifiers, and failed checks leave alternative routes open rather than closing the path.