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Sequences - 12 revisions
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Added the in-game Sequence Advancement route (menu, Sequence quests) and the 400 potion-digestion threshold that pays out talent points, skill points and History Fragments
Rewrote the progression status for the live build: relabelled the Crimson Test cap as February 2026 history, replaced the launch-cap section with what the opening schedule actually confirms, added the day-one advancement and the 20 percent digestion cap, and added the material-sourcing and ritual-rollout picture.
Removed an unconfirmed Sequence 6 figure from the launch-cap heading, matching the prose that says the cap is not confirmed
Added the 220-Sequence total across the 22 Pathways
Updated the launch-window reference to the confirmed August 21, 2026 date (2026-07-12)
Updated reach framing: all six Crimson Test Pathways now confirmed playable
Hedged the launch Sequence cap, named high-Sequence bands, and live-service timeline as unconfirmed source-material
Added launch Sequence cap (Sequence 6) and post-launch boss progression
Initial Sequences reference covering the 9-to-0 ladder, advancement requirements, and regression mechanics
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